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 Post subject: Re: Artillery Hero: too much?
PostPosted: Sat Apr 24, 2010 10:46 am 
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Art is pretty good where it's at. You can easily kill one by rushing towards it. It cannot attack air and only has 75 hp. A plane can take it down in one or two turns. Anything standing right next to it, it cannot attack either.

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 Post subject: Re: Artillery Hero: too much?
PostPosted: Sat Apr 24, 2010 2:36 pm 
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Joined: Fri Apr 16, 2010 6:22 pm
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i have been on the receiving end of artillery hero and its pretty nasty, the added range coupled with AA hero makes it nearly impossible to kill but i dont see it often so it sits good where it is imo


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 Post subject: Re: Artillery Hero: too much?
PostPosted: Sat Apr 24, 2010 3:27 pm 
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Artillery Hero is good since we nerfed him. During Alpha it was the best card in the game IMO.


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 Post subject: Re: Artillery Hero: too much?
PostPosted: Sat Apr 24, 2010 3:54 pm 
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breathoffire2 wrote:
i have been on the receiving end of artillery hero and its pretty nasty, the added range coupled with AA hero makes it nearly impossible to kill but i dont see it often so it sits good where it is imo


You can not have both artiallery hero and AA hero in game at same time.

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 Post subject: Re: Artillery Hero: too much?
PostPosted: Sat Apr 24, 2010 6:43 pm 
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Artillery is certainly a unit that packs quite a punch. There's two drawbacks I see that keep them balanced:
1. Low Sight Range - Sight is limited to the extent that Artillery can barely function without a scout of some sort.
2. Super Squishy - Their health points are on the lower end of the spectrum.

That being said, keeping them balanced means maintaining those elements, so the sight adjustment that Cooldown made was in good taste.

I'll keep my eyes open for +armor and +sight combos that might benefit artillery more than other units (especially the hero artillery).

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