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 Post subject: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 1:37 pm 

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Top side is worse than downside.


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 1:37 pm 
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Make a screenshot and point out what is not symetrical.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 1:38 pm 

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Top side 2nd nearest resource is 1 hex farther away, this means that for instance, with a transport, you need 1 more turn to reach the res.


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 1:50 pm 
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the thread has been moved from Issues and Bugs to Map Chat

Also, here's a screenshot. I don't see the problem...

Attachment:
island paradise.jpg
island paradise.jpg [ 128.41 KiB | Viewed 635 times ]

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 2:02 pm 

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Are you sure this is the one being played?


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 2:04 pm 

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Ah, yes, this is the one, there is a shorter path on the left res, you can get there in 13 hexes on the bottom, but you need 14 on the top, this makes a difference because a transport moves 5 + 5 + 3 for the inf, takes 3 turns on the bottom but 4 on the top.


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 2:13 pm 
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Yes. Geral is right. It's because on the right side there is one hex more than on the left . When you count the trees you'll see the problem.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 2:16 pm 
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Yes I see this also, but i dont see it as a big problem, who would do that anyway ? :)

And there is another situation where for one player it takes 14 and for other 15 , but here the opposite player has it better.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 2:20 pm 
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fewar wrote:
Yes I see this also, but i dont see it as a big problem, who would do that anyway ? :)

And there is another situation where for one player it takes 14 and for other 15 , but here the opposite player has it better.


This is not a big problem? This is a huge fucking problem. No wonder I lose everytime I'm on top. Now I know why.

It matters a BIG DEAL because this is a turn-based game. This game is also trying to be as competitive as possible (remember when we had crits)?

Now stfu fewar.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 3:04 pm 
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i still don't see how this matters at all. Someone please explain again? If it takes the same to get the resources, what does it matter if theres 1 extra tree on the right?

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