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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 3:05 pm 

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It takes 1 more hex to get there, there is a path for 13 hexes on the bottom that is 14 in lenght on the top.


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 3:06 pm 
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there are paths to resources you did not count. Go first to middle ( on green numbers ) and then turn to resource.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 5:03 pm 
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Anybody see how to fix this?


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 5:04 pm 
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on the plus side, the top guy is closer by plane to his far resource than the bottom guy is.


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 5:06 pm 
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chrism wrote:
Anybody see how to fix this?


I'll take a look and try to figure it out. surely someone can :)

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 5:06 pm 
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I think i figured it out. If i add a row on the left, I can move the resource over. This would make the distance the same through the middle however, it would be farther to walk. I could fix that by make a more direct path through the ocean to cut a space of walking out. Thoughts? Does that cause other problems?


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 5:34 pm 
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No. Count again bubbles. You can get to resource in 13 hexes. it doesn't take the same number of turns.

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 6:03 pm 
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here's the best i came up with. The distances are even, but it looks stupid, especially on the right. And this is a terrible fix for a SYMMETRY problem. But, better than nothing i suppose


Attachments:
island paradise.jpg
island paradise.jpg [ 126.2 KiB | Viewed 402 times ]

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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 8:06 pm 
Battle Dex Testing Team
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2 ways are possible
either:
Attachment:
island paradise 1.jpg
island paradise 1.jpg [ 242.15 KiB | Viewed 399 times ]


or:
Attachment:
island paradise 2.jpg
island paradise 2.jpg [ 239.27 KiB | Viewed 399 times ]


the devs have to decide which to take!!!
both are completly symmetrical(at least i think xD)

i find it very easy how to fix symmetrie problems... this isnt very hard is it?
by the way i want the new map editor where do i get it???

edit: oh and if you want people to fix maps or give ideas could you please give us the map id so we dont have to bild it together all by ourselves... that takes a lot of time...


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 Post subject: Re: Island Paradise not symmetrical
PostPosted: Tue Jul 13, 2010 11:58 pm 
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ghry? terribble mistake devs can only take second map because you added another hq in the first one :lol:
but yep easiest way to make a map symetric is to just add another line of hexes on one side

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