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Geral
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 3:05 pm |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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It takes 1 more hex to get there, there is a path for 13 hexes on the bottom that is 14 in lenght on the top.
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fewar
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 3:06 pm |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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there are paths to resources you did not count. Go first to middle ( on green numbers ) and then turn to resource.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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chrism
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 5:03 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Anybody see how to fix this?
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chrism
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 5:04 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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on the plus side, the top guy is closer by plane to his far resource than the bottom guy is.
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Bubbles
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 5:06 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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chrism wrote: Anybody see how to fix this? I'll take a look and try to figure it out. surely someone can 
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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chrism
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 5:06 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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I think i figured it out. If i add a row on the left, I can move the resource over. This would make the distance the same through the middle however, it would be farther to walk. I could fix that by make a more direct path through the ocean to cut a space of walking out. Thoughts? Does that cause other problems?
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solid
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 5:34 pm |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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No. Count again bubbles. You can get to resource in 13 hexes. it doesn't take the same number of turns.
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
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Bubbles
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 6:03 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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here's the best i came up with. The distances are even, but it looks stupid, especially on the right. And this is a terrible fix for a SYMMETRY problem. But, better than nothing i suppose
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island paradise.jpg [ 126.2 KiB | Viewed 244 times ]
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_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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ghry
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 8:06 pm |
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| Battle Dex Testing Team |
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Joined: Fri Apr 23, 2010 11:54 am Posts: 54
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2 ways are possible either: Attachment:
island paradise 1.jpg [ 242.15 KiB | Viewed 241 times ]
or: Attachment:
island paradise 2.jpg [ 239.27 KiB | Viewed 241 times ]
the devs have to decide which to take!!! both are completly symmetrical(at least i think xD) i find it very easy how to fix symmetrie problems... this isnt very hard is it? by the way i want the new map editor where do i get it??? edit: oh and if you want people to fix maps or give ideas could you please give us the map id so we dont have to bild it together all by ourselves... that takes a lot of time...
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jojo
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Post subject: Re: Island Paradise not symmetrical Posted: Tue Jul 13, 2010 11:58 pm |
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Joined: Fri Apr 23, 2010 7:33 am Posts: 322
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ghry? terribble mistake devs can only take second map because you added another hq in the first one but yep easiest way to make a map symetric is to just add another line of hexes on one side
_________________ No matter if its a grain of sand or a stone in water they both sink. No is not now, i know that now=)
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