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Bubbles
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Post subject: Seperate ways Posted: Thu Aug 05, 2010 9:12 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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never seen this before now. Why is this crap in the tourney rotation?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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ice9
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Post subject: Re: Seperate ways Posted: Thu Aug 05, 2010 10:25 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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It caught me off guard, but now I think this map is brilliant. So many ways to weave around trees and different terrain. Inferno just totally destroyed me on it though  . I might have had a chance if I had Minor Artillery, but totally lost in the first few turns.
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fewar
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 1:34 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Post some replay, or better some screenshot, so we can check it out.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 9:53 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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fewar wrote: Post some replay, or better some screenshot, so we can check it out. http://www.battledexgame.com/game.php?game_id=17080
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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ice9
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 12:10 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Since I happen to be taking map screenshots at the moment: Attachment:
separateways_overhead.jpg [ 357.47 KiB | Viewed 427 times ]
Attachment:
separateways.jpg [ 404.82 KiB | Viewed 427 times ]
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fewar
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 12:15 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I see someone implemented my idea of having res on one side and cp on other  (well I am sure others had same idea ) But this map doesnt look finished. What are the empty hexes there?
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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chrism
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 12:19 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Yes. We liked your idea. Also, expect to see Ghyry's and other's maps soon.
The holes will be filled. There was an error in the conversion. Alos, there will be 1 resource on right side and one control point on left side added. Playtesting showed this was necessary.
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ghry
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Post subject: Re: Seperate ways Posted: Fri Aug 06, 2010 7:03 pm |
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Joined: Fri Apr 23, 2010 11:54 am Posts: 54
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chrism wrote: Alos, there will be 1 resource on right side and one control point on left side added. Playtesting showed this was necessary. that is exactly what i wanted to suggest.. change the middle cp on the right with the middle res of the left.
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Bubbles
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Post subject: Re: Seperate ways Posted: Sun Aug 08, 2010 10:43 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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and its in the normal 1v1 sealed queue (so im assuming constructed too)!! I dont want this map in the queues or tournaments... Especially the queues
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Seperate ways Posted: Mon Aug 09, 2010 2:01 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Why not? It is good we have new map. How else you want to determine if it is good, if no one plays it?
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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