| Author |
Message |
|
Bellyboy88
|
Post subject: Dakota Posted: Thu Apr 15, 2010 1:16 pm |
|
Joined: Wed Apr 14, 2010 5:29 pm Posts: 76
|
|
|
we were playing 2v2 on Dakota it seems to hve a lack of resources. Alot of control points tho. I think adding at least 2 additonal Resources would be suffice. Just my Idea!
|
|
| Top |
|
 |
|
Xlom3000
|
Post subject: Re: Dakota Posted: Thu Apr 15, 2010 1:24 pm |
|
| Contributor |
 |
 |
Joined: Fri Jan 08, 2010 7:38 pm Posts: 110
|
|
|
yeah, 6 control points and 7 resources to split between 2 people on a team. made it quite tough to get things rolling.
_________________
|
|
| Top |
|
 |
|
Cooldown
|
Post subject: Re: Dakota Posted: Fri Apr 16, 2010 1:00 am |
|
 |
Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
|
|
|
Good points. I think we need to add a new 4-player map to the FFA playlist as well, since it's just Dakota for now.
|
|
| Top |
|
 |
|
solid
|
Post subject: Re: Dakota Posted: Sat Apr 17, 2010 2:06 am |
|
| Contributor |
 |
 |
Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
|
|
|
I just tested out Dakota with Mlowe in anticipation of tomorrow's tournament. The map is not really well designed because it assumes too much all 4 players know what they're doing.
The victory points are placed between players: this is a BAD IDEA because of the opposite player is weak and doesn't know what they're doing, you just have a FREE VICTORY POINT that's NOT IN THE MIDDLE and HARD TO GET TO.
if you're going to design a 1v1v1v1 map a safe bet is to have middle as the battleground. Once the player-base knows what they're doing you can put more advanced maps into the rotation.
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
|
|
| Top |
|
 |
|
Lfseeney
|
Post subject: Re: Dakota Posted: Sat Apr 17, 2010 6:33 pm |
|
| Contributor |
 |
Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
|
|
|
or what happened to us one player was a no show
hard to win against that.
Lee
|
|
| Top |
|
 |
|