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 Post subject: Dakota
PostPosted: Thu Apr 15, 2010 1:16 pm 

Joined: Wed Apr 14, 2010 5:29 pm
Posts: 76
we were playing 2v2 on Dakota it seems to hve a lack of resources. Alot of control points tho. I think adding at least 2 additonal Resources would be suffice. Just my Idea!


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 Post subject: Re: Dakota
PostPosted: Thu Apr 15, 2010 1:24 pm 
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yeah, 6 control points and 7 resources to split between 2 people on a team. made it quite tough to get things rolling.

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 Post subject: Re: Dakota
PostPosted: Fri Apr 16, 2010 1:00 am 
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Good points. I think we need to add a new 4-player map to the FFA playlist as well, since it's just Dakota for now.


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 Post subject: Re: Dakota
PostPosted: Sat Apr 17, 2010 2:06 am 
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I just tested out Dakota with Mlowe in anticipation of tomorrow's tournament. The map is not really well designed because it assumes too much all 4 players know what they're doing.

The victory points are placed between players: this is a BAD IDEA because of the opposite player is weak and doesn't know what they're doing, you just have a FREE VICTORY POINT that's NOT IN THE MIDDLE and HARD TO GET TO.

if you're going to design a 1v1v1v1 map a safe bet is to have middle as the battleground. Once the player-base knows what they're doing you can put more advanced maps into the rotation.

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 Post subject: Re: Dakota
PostPosted: Sat Apr 17, 2010 6:33 pm 
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or what happened to us one player was a no show

hard to win against that.


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