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Mlowe1982
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Post subject: Devils couldren Posted: Wed Apr 28, 2010 1:47 pm |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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So the guy on the buttom of the triangle is able to get to his side resouce in 2 turns. Everyone else takes 3 turns. This can easily be balanced out and ill add screen shots as soon as I can get private match to work:). Attachment:
Untitled1.jpg [ 183.98 KiB | Viewed 545 times ]
This is from the bottom base to its left side resources . How many hex's is marked Attachment:
Untitled2.jpg [ 156.56 KiB | Viewed 545 times ]
This is how many spaces from the right side base to that same resource Attachment:
Untitled3.jpg [ 184.1 KiB | Viewed 545 times ]
This is how many spaces it is from the right side base to its other side resources. As you can see there is a major difference in hex placements giving the bottom base an early game advantage
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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Bubbles
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Post subject: Re: Devils couldren Posted: Wed Apr 28, 2010 3:17 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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yeah this map is really odd... I played solid and togo on it and it was just not good at all
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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solid
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Post subject: Re: Devils couldren Posted: Wed Apr 28, 2010 7:43 pm |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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aje007
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Post subject: Re: Devils couldren Posted: Wed Apr 28, 2010 7:48 pm |
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Joined: Tue Apr 20, 2010 5:14 pm Posts: 49
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I just experienced this. The bottom guy won, and I got 3rd, after being on the right. It was very hard to get, and attempt to keep, my second resource.
_________________ The Unofficial Official 2~vs~2 and Team Match Specialist
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chrism
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Post subject: Re: Devils couldren Posted: Sat May 01, 2010 7:11 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Fix is in process. We are also adding more FFA maps that should address some of Solid's and others' concerns.
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panimer
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Post subject: Re: Devils couldren Posted: Mon May 03, 2010 11:15 pm |
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Joined: Fri Apr 16, 2010 2:00 pm Posts: 109
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I just played one of the best ffa games ever in the finals in the ffa tourney today on this map, it is totally unbalanced but has potential to be a good map.
In my opinion, the person who has bottom base has best advantage over all, the person who has left base has 2nd best, and the person who has right base has the least advantage and worst starting spot(unfortunately I had this spot).
The right side has access to only one resource on each side(2 total), whereas, the left side has 5 resources on his two walls combined, but the bottom has best advantage because he has a quicker access to those resources.
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jojo
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Post subject: Re: Devils couldren Posted: Wed May 05, 2010 8:06 am |
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Joined: Fri Apr 23, 2010 7:33 am Posts: 322
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yes panimer that final was awsome. if i remember correctly i won it so close with 25 to 25 to 21 vp. the problem on thismap is even if the bottom player could have a resource advantage he has to struggle hard to win. because for him its nearly impossible to take the control point in the middle. that was the biggest problem i had in that game. i takes 5 turns(13 hexes) for an infantry unit to reach the cp from the bottom location. from the top locations it only takes 4 turns(12 hexes).
but i really like the pit in the middle its such a great idea an area key to win the game which can only be reached by certain units.
i would prefer the top right position on this map with the possibility to counter the second cp in your fourth or fifth turn and then just turtle with artillery|aa. which worked well in me in my first round match. but thats is personal feeling i guess;)
edit: mlowe is this your ffa deck??? i hope not;)
_________________ No matter if its a grain of sand or a stone in water they both sink. No is not now, i know that now=)
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Cooldown
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Post subject: Re: Devils couldren Posted: Fri May 07, 2010 2:47 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Devil's Cauldron has been rebalanced. Should be more symmetrical now.
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Mlowe1982
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Post subject: Re: Devils couldren Posted: Fri May 07, 2010 9:48 pm |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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Thank you guys.
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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breathoffire2
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Post subject: Re: Devils couldren Posted: Fri May 07, 2010 9:49 pm |
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Joined: Fri Apr 16, 2010 6:22 pm Posts: 126
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1 last complaint about devils cauldren (haha sorry i know you guys already did a ton of work) the bottom cp is 5 squares away and the other ones are 4 squares from their respective bases, this can really hurt when it comes to get an early cp cap
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