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fewar
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Post subject: Maze of war Posted: Thu May 20, 2010 11:49 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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From another post : To win the game on this map you have to take cp near you. I played several games on this map. In first one I got the cp. If ice9 was pushing, I would have lost. But he decided to go destroy middle  So I won game while having 1cp and 1 resource most of the game. In second one Heinzel got the cp. I went to retake it, but then saw that I have no chance of winning, so I left him alone. So he won  And in previous game in similar situation Schlumpfi and I keep pushing on that cp and so we both lost. Taking this cp is pure gamble, in sealed anyway. There should be either cps in each corner, or more than one in middle. ( replace corner resource with cp and switch resources and cp in middle for example ). So I have created a poll. Show your opinion on this ( you can check multiple boxes) Attachment:
maze_of_war.jpg [ 107.45 KiB | Viewed 364 times ]
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 1:36 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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i dislike all the big maps in general, but putting that aside, this is one of the better ones. You can capture one between you and another guy, or try for the middle. You're only guaranteed a win if you can hold both and if you can, you DESERVE to win. I just dislike how many maps are so freaking huge like this. Therefore i think it should stay in tourneys
I HATED 4 corners with the 2 cp's in the middle. ONLY HAVE ONE IN THE MIDDLE dangit!.. Now.. with that said, adding a 2nd cp in middle would mean adding the other 2 corners' cp's as well to make it balanced. You cant add 2nd mid without other corners
Putting cp's in the other corners will make this map even bigger and more guess-which-side-your-opponent-is-going-to-rush. You cant cap both sides while also trying to get resources if your enemy shows up too. It just cant be done unless you have like 3 resources and start at 550g. Big maps have enough crap that you have to do in one turn as it is
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 1:50 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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My theory here is that you have to go for corner cp to win the game. If this is true, it is very bad map, cause you have just one move at start. If someone will show me game , where someone won and did not have his corner cp in first 7 turns, I will reconsider that 
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 3:39 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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that often isnt enough. Since there are 2 cp's in middle right next to cp, they get good income too. To ensure a win, you have to have both middle and a corner 
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 3:58 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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You just confirmed my statement. By saying you need both the mid and the corner, you said you need the corner And I disagree with you, I won game just by having the corner. Game with Shlumpfi won player who just had his corner. And Heinzel got the mid in late game.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 4:03 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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schlumpfi won a game with me and panimer by getting the corner late in the game (like 8 turns after i got a corner) then rushing the middle and gettin that
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Schlumpfi
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 5:45 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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Bubbles wrote: schlumpfi won a game with me and panimer by getting the corner late in the game (like 8 turns after i got a corner) then rushing the middle and gettin that but that wasnt won because i had the corner, but by u fighting with breath? or are we talkin about another game?
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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Bubbles
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 6:37 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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me fighting breath? when's that ever happen in FFA? XD
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Inferno
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 6:43 pm |
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Joined: Mon Apr 12, 2010 2:12 pm Posts: 100
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I've won on this map several times without taking the corner point until the end of the game.
I think i've won once without ever taking the corner.
Therefore, I don't think you have to go to corner first.
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Inferno
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Post subject: Re: Maze of war Posted: Thu May 20, 2010 6:46 pm |
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Joined: Mon Apr 12, 2010 2:12 pm Posts: 100
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Though taking corner first is pprobably the best strategy, I don't think it is the only one.
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