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 Post subject: why movement is so strong
PostPosted: Sun Jun 13, 2010 5:11 pm 
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all maps in the tourney pool favor the 4 hex away first resource and the more than 6 hexes away second resource. the only exception for the first resource is frostbite. that is kinda sad because every strategie is driven to use some kind of movement bonus cards for infantry units. you just cant live without them otherwise your opponent will get such a huge money advantage and just break your bones. that is a current problem i think obviously the one with more and better infantry movement cards will almost win the game. i count ghost or delta force or merc special/special force and all the airbornes to movement too. so keep your deck full of at least 2 movement bonus cards in any game format.

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 Post subject: Re: why movement is so strong
PostPosted: Sun Jun 13, 2010 9:02 pm 
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Yes sir!

You have a good idea there... so I'll just agree with you and do it. KThnxbye

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 Post subject: Re: why movement is so strong
PostPosted: Mon Jun 14, 2010 2:13 pm 
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i must admit that i didnt have a movement buff in my decks (the last week) until i got rally the troops (two days ago or something). and it kinda works too, i think inf tech and guerilla/special forces is more important

but if you have it, rally the troops is awesome since its a single card!

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 Post subject: Re: why movement is so strong
PostPosted: Mon Jun 14, 2010 2:49 pm 
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in my standard 1v1 deck i have 2x adrenaline boost (or whatever gives +2 move for 3 turns) and special forces (+1 move perm)

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 Post subject: Re: why movement is so strong
PostPosted: Mon Jun 14, 2010 3:49 pm 
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I want to add that movement for an inf is also very important because if an inf has a speed buff already existing then u cant play death march on it. I really like using death march on enemy troops and know how annoying it is to lose a guerilla with kevlar due to death march.

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 Post subject: Re: why movement is so strong
PostPosted: Wed Jun 16, 2010 1:45 pm 
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well but i know hardly anyone who plays death march in a constructed. in sealed i use it too, ofc, since its very nice but i also use the speed buffs i get there

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 Post subject: Re: why movement is so strong
PostPosted: Wed Jun 16, 2010 2:29 pm 
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speed buff for infantry = first pick always that will defnitly happen when draft is introduced

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 Post subject: Re: why movement is so strong
PostPosted: Wed Jun 16, 2010 2:33 pm 
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jojo wrote:
speed buff for infantry = first pick always that will defnitly happen when draft is introduced

Thats what you say... i would rather pick some other card that are essential for winning and in my oppinion a mere inf movement buff isnt such a card... exceptions are the super buffs

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 Post subject: Re: why movement is so strong
PostPosted: Sun Jun 20, 2010 3:49 pm 

Joined: Sun Apr 25, 2010 1:11 pm
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OK, you will pick Airlift 2/3 over it. ;)


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 Post subject: Re: why movement is so strong
PostPosted: Sun Jun 20, 2010 3:55 pm 
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jojo wrote:
speed buff for infantry = first pick always that will defnitly happen when draft is introduced

i like them in constructed too, but in draft i would rather pick something else, because if u cap a ressource a turn earlier, u get 25g more
but as u already spend 10 on the adrenaline or w/e...
its not worth it :)

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