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 Post subject: Artillery tactics
PostPosted: Wed Apr 14, 2010 2:05 pm 

Joined: Mon Apr 12, 2010 11:18 am
Posts: 34
Hey what are your faveite tactics with artillery? My buddy just kicked my ass using almost nothing but artillery


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 Post subject: Re: Artillery tactics
PostPosted: Wed Apr 14, 2010 2:17 pm 

Joined: Wed Apr 14, 2010 2:15 pm
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I like to get some infantry with camo and increased spotting range and use them as spotters for the arty

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 Post subject: Re: Artillery tactics
PostPosted: Wed Apr 14, 2010 2:27 pm 

Joined: Mon Apr 12, 2010 11:18 am
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Wow I hadn't even thought of that... What would be goof way to defend them? I was thinking 1-2 camo infantry and 2 aa halftracks...


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 Post subject: Re: Artillery tactics
PostPosted: Wed Apr 14, 2010 7:24 pm 
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artillery is used for defense, when you have an victory point advantage

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 Post subject: Re: Artillery tactics
PostPosted: Wed Apr 14, 2010 7:59 pm 
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there are a number of things you can do. If you have a Control Point or Recourse, put him away from it and you dont need a Recon, since both have 1 tile view radius.

Also, I've seen some people (shan't name names) put Ballistics on one, making it have range SIX. THis is wicked strong....

I'd like the Artillery / Recon card, personally

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 Post subject: Re: Artillery tactics
PostPosted: Wed Apr 14, 2010 8:40 pm 
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yeah, I think it's kinda lame that buildings have sight like that so all you have to do is put an artillery in range. you should have to have a unit giving sight to attack like that because there's absolutely nothing an infantry can to do survive and escape free artillery fire from building sight.

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 Post subject: Re: Artillery tactics
PostPosted: Thu Apr 15, 2010 8:03 am 
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I like to use my Arty/Recon card, slap binoculars on the recon. get it on a hill, for commanding vision...either ballistics an artillery,or use a marksman artillery. marksman AA for cover.


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 Post subject: Re: Artillery tactics
PostPosted: Thu May 13, 2010 3:55 am 

Joined: Tue May 11, 2010 8:01 am
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I try to get a recon up there and produce a swarm of artillery behind. I can destroy units in one turn in this way. Then I get some tanks or air units to advance.

Artillery behind a hill is devastating. Use the landscape to your advantage.


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 Post subject: Re: Artillery tactics
PostPosted: Thu May 13, 2010 5:20 am 
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Remember to protect them though, Choppers can eat them up quickly.

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 Post subject: Re: Artillery tactics
PostPosted: Thu May 13, 2010 6:19 am 

Joined: Tue May 11, 2010 8:01 am
Posts: 6
Well, if they send in one or two helis, I can handle that. But if they send in a WAVE, I'm damned.


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