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 Post subject: Using the Kinect SDK
PostPosted: Sat Jan 07, 2012 11:15 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
So for those of you who don't know, there's a nation-wide Robotics organization (here in the USA) called F.I.R.S.T. Every year they have a competition/game with a theme and slightly different rules than previous years. THIS YEAR'S GAME incorporates Microsoft Kinect a lot! (we have 2 and plan on using one for the controls in the pre-game, and the other for the robot's eyes [if we need them])

As the lesser experienced programmer on the team, I'm in charge of making the program that lets us control the robot with Kinect. I downloaded the SDK and looked at the sample programs with it, but before now, i've never tried to play with it! So if you have any experience or knowledge and care to help us out, please post here :) I have the sample code to pick apart and easily find out how they do the skeletal tracking, but I have no idea where to start looking as far as coding "[position] means move forward" etc

Feel free to suggest any helpful sites for Kinect modding, any comments you might have, or even robot/strategy ideas we could use for the game (link above)! Thanks for any/all help!!

Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.

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