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 Post subject: Re: Battle Dex Developer Diary #3: Beta Madness
PostPosted: Tue Jun 08, 2010 12:10 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
We would like single player to teach new players how to play and make them at least competent in the game before getting destoyed in multiplayer. That will be the main function. However, we will make the missions challenging enough to even have Fewar not beat every mission on his first try.


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 Post subject: Re: Battle Dex Developer Diary #3: Beta Madness
PostPosted: Tue Jun 08, 2010 12:45 pm 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
seanpaul wrote:
i completely agree with Schlumpfi....when you want to make singleplayer just for practice, than its completely enough what we have right now, because you can't practice very well in singleplayer, you just have to make some multiplayer matches. Otherwise it would be great to have a extraordinary singleplayer modus, but it will take to much time and money.


You can teach them basic concepts more. I encountered player with rank Major who did not know what cp is. Singleplayer now is not mirroring normal games at all, as CPU has huge advantage at begining ( but it is very weak ai ) and game is completely different from mutliplayer. You could have some scenarios with objectives like capture that cp in 4 turns. You could have pretty good scripted ai for such scenarios. In some of them CPU would use airlift on you, in some blinds... so you can see different strategies you encounter.


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