Welcome to the third installment of the Battle Dex Developer Diary, where we provide you with an insider's perspective of the game's development, and a glimpse of what's coming next.
It's been a crazy ride since our beta launch on April 12.
The number of new accounts has exploded over the past 3 weeks. We've squashed a ton of bugs, added new maps and game modes, held some great contests and promotions, given out $1,500 in cash for FREE
, and witnessed a lot of great tournaments. It's really cool to meet so many new guys (and gals) on the battlefield... even though I usually lose.
So, the beta has gotten off to a great start in a short amount of time. What's next?
Here's just a sample of what's on our to-do list during beta:
- Public map editor
- Save, view, and share replays
- More single-player missions
- Revamped chat system
- New client user interface
- Card trading/auction systems
- Online player dashboard with deck editor built into the web site
- Tons of new achievements
- Team tournaments (2v2, 3v3)
Our players have been great about suggesting new additions and reporting what needs fixing. With your support, Battle Dex will continue to improve!COMMUNITY SERVICE
For me, the most validating part of working on Battle Dex has been watching our community grow. It was astounding to see 175 card ideas submitted during our "Create a Card" contest in such a short amount of time (especially considering that there are 168 cards currently in the game)!
While we're always reaching out to the gaming press and recruiting new players everywhere we can, we also know how important it is to keep our current players informed and happy.
We want the Battle Dex community to be a place where players can talk directly to the developers and get a real response. Too many games out there don't offer that connection, and we want to go the extra mile.
BATTLE DEX GOES GLOBAL
Before our beta launch, our players were primarily based in the U.S. After the launch and some very nice words from places like MTV, Rock Paper Shotgun, Blue's News, Baixaki, Controller Throw, and Excessif, we now have thousands of players from all over the globe: Germany, Spain, France, Brazil, Greece, Slovakia, Peru, England, Austria, Canada, Switzerland, Australia... even the Philippines!
Next stop: Mars.
Stay tuned for the next installment, where I'll talk about the results of our Create a Card contest and the process of deciding the winners, choosing which cards might end up in the game, and how we'll implement them.
Now let's hear from you, the players. How are we doin'?