OR REGISTER
Register    FAQ    Search


This topic is locked, you cannot edit posts or make further replies.  [ 132 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 14  Next
Author Message
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 4:04 pm 
Contributor
Contributor
User avatar

Joined: Sun Apr 11, 2010 9:15 pm
Posts: 222
Location: In ur base, killin ur doodz
Card title: Damage Insurance
Duration: (One-Time Use. Not sure what that would be)
Rarity: Rare
Description: Awards the player 200 gold when his/her base is under 150 HP

_________________
Image
Career Highlights
Defeated Solid
1v1 Sealed Tournament Win


Last edited by Stumblebee on Thu Apr 15, 2010 1:08 am, edited 1 time in total.

Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 6:48 pm 
Contributor
Contributor
User avatar

Joined: Tue Apr 13, 2010 8:01 pm
Posts: 540
Card title: Emergency Battlefield Upgrade
Duration: Permanent
Rarity: Ultra Rare
Description: Upgrade a light tank into a heavy tank after 1 turn.

Reason why this is needed: Right now heavy tanks are not all that effective compared to its cost. Artillery is much better for defense and air is much better for pushing. By adding this card, you add flexibility to how a heavy is used. The desired cost of this card should be around 100g-120g. The taking into effect after 1 turn will make sure it's not overpowered.

_________________
RALLY THE TROOPS (Ultra Rare For Trade!)

viewtopic.php?f=36&t=1958&p=11367#p11367


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 7:18 pm 
Contributor
Contributor
User avatar

Joined: Tue Apr 13, 2010 8:01 pm
Posts: 540
Infantry Hero unit:

Battlefield Mechanic
Permanent
Ultra Rare
Create an infantry hero unit in starting area that will heal a random adjacent mechanical unit for 15HP/Turn.

_________________
RALLY THE TROOPS (Ultra Rare For Trade!)

viewtopic.php?f=36&t=1958&p=11367#p11367


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 8:44 pm 
Contributor
Contributor
User avatar

Joined: Fri Jan 08, 2010 7:38 pm
Posts: 110
Bubbles wrote:
Card Title: Bunker
Duration: Permanent
Rarity: Rare
Description: Create a bunker (building) on a hex adjacent to 2 or more infantry. Attacks air and ground. 300 health. Can hold up to 4 infantry.

Card Title: Descend
Duration: Permenant
Rarity: Ultra Rare
Description: Make an uninhabited elevated hex level to the ground

Card Title: Ascend
Duration: Permanent
Rarity: Ultra Rare
Description: Make a hex (ally-inhabited or empty) elevated

Card Title: Mechanic Shop
Duration: Permanent
Rarity: Rare
Description: Create a bulding (400hp) that heals 30% of a mechanical unit's health when it is on the same hex as Mechanic Shop at the end of the turn.


I like the idea of those cards but I think the buildings have waaaaaaay too much hp. cut it by 60-75% or they become the new hero artillery cards

_________________
Image


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 8:56 pm 
Moderator
Moderator
User avatar

Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Xlom3000 wrote:

I like the idea of those cards but I think the buildings have waaaaaaay too much hp. cut it by 60-75% or they become the new hero artillery cards


Yeah, the HP and rarity i made up on the spot.. I dont mind changing

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 10:02 pm 
Contributor
Contributor

Joined: Fri Mar 26, 2010 4:11 pm
Posts: 40
Title: Predator Drone

Duration: Permanent

Frequency: Ultra Rare

Effect: Calls in a predator drone to be controlled by an upgraded infantry. must be placed next to a friendly, upgraded infantry. The infantry unit is now completely immobilized. The predator drone is equivalent to a fighter with camouflage, +150% firepower, +3 vision, and can fire while camouflaged. Death of the controlling infantry results in Predator death.


Last edited by Arbitor on Mon Apr 19, 2010 2:25 pm, edited 1 time in total.

Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 10:20 pm 
Contributor
Contributor

Joined: Fri Mar 26, 2010 4:11 pm
Posts: 40
Title: Band of Brothers

Duration: Permanent

Frequency: Rare

Effect: Gives infantry +50% firepower. All adjacent infantry receive +25% firepower and +1 range. No infantry in the "band" can capture resources or control points.


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 10:25 pm 
Contributor
Contributor

Joined: Fri Mar 26, 2010 4:11 pm
Posts: 40
Title: Fire in the Hole!

Duration: 1 turn

Frequency: Ultra Rare

Effect: gives infantry +10,000% firepower against ground, air, and buildings (bases not included) for one shot.

(while 10,000 looks high, that's x100 damage for 1 shot, basically 1 kill shot)


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 10:36 pm 
Moderator
Moderator
User avatar

Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Arbitor wrote:
Title: Fire in the Hole!

Duration: 1 turn

Frequency: Ultra Rare

Effect: gives infantry +10,000% firepower against ground, air, and buildings (bases not included) for one shot.

(while 10,000 looks high, that's x100 damage for 1 shot, basically 1 kill shot)


I read this and busted out laughing. But if that's what youre going for... Why not check each unit's HP and make it the equal to the highest? That was it isnt a 1 hit kill with armor, but still usually will be

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


Top
 OfflineProfile  
 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 14, 2010 11:05 pm 
Contributor
Contributor

Joined: Fri Mar 26, 2010 4:11 pm
Posts: 40
because Tucker, I want this card to not need tweaking to be effective if new units are developed.


Top
 OfflineProfile  
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.  [ 132 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 14  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

©2009 Bandera Games LLC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group