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Stumblebee
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 4:04 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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Card title: Damage Insurance Duration: (One-Time Use. Not sure what that would be) Rarity: Rare Description: Awards the player 200 gold when his/her base is under 150 HP
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
Last edited by Stumblebee on Thu Apr 15, 2010 1:08 am, edited 1 time in total.
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solid
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 6:48 pm |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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Card title: Emergency Battlefield Upgrade Duration: Permanent Rarity: Ultra Rare Description: Upgrade a light tank into a heavy tank after 1 turn.
Reason why this is needed: Right now heavy tanks are not all that effective compared to its cost. Artillery is much better for defense and air is much better for pushing. By adding this card, you add flexibility to how a heavy is used. The desired cost of this card should be around 100g-120g. The taking into effect after 1 turn will make sure it's not overpowered.
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
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solid
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 7:18 pm |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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Infantry Hero unit:
Battlefield Mechanic Permanent Ultra Rare Create an infantry hero unit in starting area that will heal a random adjacent mechanical unit for 15HP/Turn.
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
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Xlom3000
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 8:44 pm |
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Joined: Fri Jan 08, 2010 7:38 pm Posts: 110
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Bubbles wrote: Card Title: Bunker Duration: Permanent Rarity: Rare Description: Create a bunker (building) on a hex adjacent to 2 or more infantry. Attacks air and ground. 300 health. Can hold up to 4 infantry.
Card Title: Descend Duration: Permenant Rarity: Ultra Rare Description: Make an uninhabited elevated hex level to the ground
Card Title: Ascend Duration: Permanent Rarity: Ultra Rare Description: Make a hex (ally-inhabited or empty) elevated
Card Title: Mechanic Shop Duration: Permanent Rarity: Rare Description: Create a bulding (400hp) that heals 30% of a mechanical unit's health when it is on the same hex as Mechanic Shop at the end of the turn. I like the idea of those cards but I think the buildings have waaaaaaay too much hp. cut it by 60-75% or they become the new hero artillery cards
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Bubbles
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 8:56 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Xlom3000 wrote: I like the idea of those cards but I think the buildings have waaaaaaay too much hp. cut it by 60-75% or they become the new hero artillery cards Yeah, the HP and rarity i made up on the spot.. I dont mind changing
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Arbitor
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 10:02 pm |
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Joined: Fri Mar 26, 2010 4:11 pm Posts: 40
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Title: Predator Drone
Duration: Permanent
Frequency: Ultra Rare
Effect: Calls in a predator drone to be controlled by an upgraded infantry. must be placed next to a friendly, upgraded infantry. The infantry unit is now completely immobilized. The predator drone is equivalent to a fighter with camouflage, +150% firepower, +3 vision, and can fire while camouflaged. Death of the controlling infantry results in Predator death.
Last edited by Arbitor on Mon Apr 19, 2010 2:25 pm, edited 1 time in total.
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Arbitor
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 10:20 pm |
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Joined: Fri Mar 26, 2010 4:11 pm Posts: 40
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Title: Band of Brothers
Duration: Permanent
Frequency: Rare
Effect: Gives infantry +50% firepower. All adjacent infantry receive +25% firepower and +1 range. No infantry in the "band" can capture resources or control points.
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Arbitor
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 10:25 pm |
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Joined: Fri Mar 26, 2010 4:11 pm Posts: 40
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Title: Fire in the Hole!
Duration: 1 turn
Frequency: Ultra Rare
Effect: gives infantry +10,000% firepower against ground, air, and buildings (bases not included) for one shot.
(while 10,000 looks high, that's x100 damage for 1 shot, basically 1 kill shot)
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Bubbles
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 10:36 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Arbitor wrote: Title: Fire in the Hole!
Duration: 1 turn
Frequency: Ultra Rare
Effect: gives infantry +10,000% firepower against ground, air, and buildings (bases not included) for one shot.
(while 10,000 looks high, that's x100 damage for 1 shot, basically 1 kill shot) I read this and busted out laughing. But if that's what youre going for... Why not check each unit's HP and make it the equal to the highest? That was it isnt a 1 hit kill with armor, but still usually will be
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Arbitor
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Post subject: Re: Create a Card contest Posted: Wed Apr 14, 2010 11:05 pm |
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Joined: Fri Mar 26, 2010 4:11 pm Posts: 40
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because Tucker, I want this card to not need tweaking to be effective if new units are developed.
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