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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 3:48 am 
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Joined: Fri Apr 16, 2010 2:00 pm
Posts: 109
Fatman
3 turns
Ultra rare
Places a Fatman adjacent to a friendly mechanical unit. When the duration expires, all immediate units within the vicinity take massive damage. Deals 200-250 damage, with further hexes taking less.


(if you don't know, Fatman is the nickname of an atomic bomb)
I can see a card like this being strategically used, maybe even to ward off a rush. The blast cannot penetrate cliffs/walls, so if your unit is directly on the other side of a nearby cliff/wall and is out of the line of site of the fatman, it will not be effected. And of course the blast is limited to a certain radius, but considerably larger than that of an artillery attack or any other explosive cards.

http://ocw.nd.edu/physics/nuclear-warfare/fatman.jpg lol


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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 5:03 am 
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
Card title: Rocket fuel
Duration: 1 round
Rarity: Uncommon
Description: Gives unit +X move to ground mechanical unit, but can only travel in straigth line (at the begining, it makes whole move a once). If it hits something on the way both units are damaged and it stops. It can go over infantry without incident (infantry evades vehicle)

Description 2: Gives unit +X move to ground mechanical unit, but can only travel in straigth line (without the otehr stuff in first description)

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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 6:13 am 

Joined: Wed Apr 21, 2010 4:17 am
Posts: 6
Forgive me if I am repeating someone else's idea

Stinger missles 15g
Temporary duration 2
An Infantry gains 40% attack against air units.


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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 9:59 am 
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Posts: 1271
Location: Slovakia
Card title: Road block
Duration: Permanent
Rarity: I am just going to leave this out from now on. It is balance issue and you will decide it anyway (as with gold)
Description: Puts a block (of concrete) on road, making it impasable to ground units. This will have some hp and can be destroyed.

Card title: Reset resource 1/all
Duration: Permanent
Description: Resets 1 visible resource (or all resources ) without infantry on it to neutral status.

Card title: Reset control point 1/all
Duration: Permanent
Description: Resets 1 visible control point (or all control points ) without infantry on it to neutral status.

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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 5:16 pm 
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Joined: Fri Mar 26, 2010 4:11 pm
Posts: 40
Lfseeney wrote:
Card title: Drone
Duration: Permanent
Rarity: Rare
Description: Place Drone next to any Friendly Unit.
Drone Can not Attack, Can Only be Attacked by Fighters, Helios and Anti Air.
Moves like a Fighter, Low Hit Points, Vision As Fighter +1
Spots For Other Units, Can Detect Hidden

Lee

It is different, but it's also quite similar to the predator drone card I made about a week ago.


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 Post subject: Re: Create a Card contest
PostPosted: Wed Apr 21, 2010 10:47 pm 
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Joined: Sun Apr 11, 2010 9:15 pm
Posts: 222
Location: In ur base, killin ur doodz
Title: Weaken Air/Ground/Infantry (One card each)

Rarity: Uncommon

Effect: Cuts Air/Ground/Infantry firepo-


You know, I just realized that this card is totally worthless because of Pacify.

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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 5:22 am 
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Joined: Wed Apr 14, 2010 10:23 pm
Posts: 11
Location: Washington
Rare

Permanent

Surprise attack.

Use a tunnel network to move 2 Infantry to Hex next to enemy unit that you have vision of.

This card is a one time use only



This is the only thing i could come up with so far. :D


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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 6:17 am 
Battle Dex Testing Team
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Location: Slovakia
Card title: Splash damage
Duration: X rounds
Description: Artillery attack damages also units on adjacent hexes with half( or less ) damage. (Like minor and major artillery cards, but as buff to artillery unit)

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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 9:52 am 
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Joined: Sun Mar 07, 2010 7:31 pm
Posts: 107
Title: Machine Shop

Duration: Permanent

Rarity: Ultra Rare

Effect: Creates a Machine Shop building on a hex. Units can be placed into the Shop and upgraded (i.e., become Marksman, Armored, Lethal, Tech) for 50% of the cost of said unit on that card. e.g., to make an anti-air into a Tech Anti-Air costs 170/2=85 gold. The upgrade requires one Turn of occupying the shop.


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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 4:05 pm 
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Joined: Wed Apr 14, 2010 5:57 pm
Posts: 115
Location: Auburn, WA
Card title: Tank birgade Cost 320
Duration: 4
Rarity: Ultra rare or Epic;)
Description: deploy a heavy tank hero and light tank hero next to any friendly unit with increased damage vision and movement for 4 turns


Card title: We need help here Cost 120
Duration: perm
Rarity: Ultra Rare
Description: move any one unit to any resource or victory point that you control

Card title: Sabotage
Duration: Perm
Rarity: Ultra Rare
Description: Sacrifice one infantry unit to destory any enemy unit within 4 hexes

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