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panimer
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 3:48 am |
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Joined: Fri Apr 16, 2010 2:00 pm Posts: 109
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Fatman 3 turns Ultra rare Places a Fatman adjacent to a friendly mechanical unit. When the duration expires, all immediate units within the vicinity take massive damage. Deals 200-250 damage, with further hexes taking less. (if you don't know, Fatman is the nickname of an atomic bomb) I can see a card like this being strategically used, maybe even to ward off a rush. The blast cannot penetrate cliffs/walls, so if your unit is directly on the other side of a nearby cliff/wall and is out of the line of site of the fatman, it will not be effected. And of course the blast is limited to a certain radius, but considerably larger than that of an artillery attack or any other explosive cards. http://ocw.nd.edu/physics/nuclear-warfare/fatman.jpg lol
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fewar
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 5:03 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Card title: Rocket fuel Duration: 1 round Rarity: Uncommon Description: Gives unit +X move to ground mechanical unit, but can only travel in straigth line (at the begining, it makes whole move a once). If it hits something on the way both units are damaged and it stops. It can go over infantry without incident (infantry evades vehicle)
Description 2: Gives unit +X move to ground mechanical unit, but can only travel in straigth line (without the otehr stuff in first description)
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bluestun
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 6:13 am |
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Joined: Wed Apr 21, 2010 4:17 am Posts: 6
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Forgive me if I am repeating someone else's idea
Stinger missles 15g Temporary duration 2 An Infantry gains 40% attack against air units.
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fewar
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 9:59 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Card title: Road block Duration: Permanent Rarity: I am just going to leave this out from now on. It is balance issue and you will decide it anyway (as with gold) Description: Puts a block (of concrete) on road, making it impasable to ground units. This will have some hp and can be destroyed.
Card title: Reset resource 1/all Duration: Permanent Description: Resets 1 visible resource (or all resources ) without infantry on it to neutral status.
Card title: Reset control point 1/all Duration: Permanent Description: Resets 1 visible control point (or all control points ) without infantry on it to neutral status.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Arbitor
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 5:16 pm |
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Joined: Fri Mar 26, 2010 4:11 pm Posts: 40
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Lfseeney wrote: Card title: Drone Duration: Permanent Rarity: Rare Description: Place Drone next to any Friendly Unit. Drone Can not Attack, Can Only be Attacked by Fighters, Helios and Anti Air. Moves like a Fighter, Low Hit Points, Vision As Fighter +1 Spots For Other Units, Can Detect Hidden
Lee It is different, but it's also quite similar to the predator drone card I made about a week ago.
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Stumblebee
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Post subject: Re: Create a Card contest Posted: Wed Apr 21, 2010 10:47 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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Title: Weaken Air/Ground/Infantry (One card each)
Rarity: Uncommon
Effect: Cuts Air/Ground/Infantry firepo-
You know, I just realized that this card is totally worthless because of Pacify.
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
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tazzman62
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Post subject: Re: Create a Card contest Posted: Thu Apr 22, 2010 5:22 am |
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Joined: Wed Apr 14, 2010 10:23 pm Posts: 11 Location: Washington
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Rare Permanent Surprise attack. Use a tunnel network to move 2 Infantry to Hex next to enemy unit that you have vision of. This card is a one time use only This is the only thing i could come up with so far. 
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fewar
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Post subject: Re: Create a Card contest Posted: Thu Apr 22, 2010 6:17 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Card title: Splash damage Duration: X rounds Description: Artillery attack damages also units on adjacent hexes with half( or less ) damage. (Like minor and major artillery cards, but as buff to artillery unit)
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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AanAllein
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Post subject: Re: Create a Card contest Posted: Thu Apr 22, 2010 9:52 am |
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Joined: Sun Mar 07, 2010 7:31 pm Posts: 107
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Title: Machine Shop
Duration: Permanent
Rarity: Ultra Rare
Effect: Creates a Machine Shop building on a hex. Units can be placed into the Shop and upgraded (i.e., become Marksman, Armored, Lethal, Tech) for 50% of the cost of said unit on that card. e.g., to make an anti-air into a Tech Anti-Air costs 170/2=85 gold. The upgrade requires one Turn of occupying the shop.
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Mlowe1982
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Post subject: Re: Create a Card contest Posted: Thu Apr 22, 2010 4:05 pm |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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Card title: Tank birgade Cost 320 Duration: 4 Rarity: Ultra rare or Epic;) Description: deploy a heavy tank hero and light tank hero next to any friendly unit with increased damage vision and movement for 4 turns
Card title: We need help here Cost 120 Duration: perm Rarity: Ultra Rare Description: move any one unit to any resource or victory point that you control
Card title: Sabotage Duration: Perm Rarity: Ultra Rare Description: Sacrifice one infantry unit to destory any enemy unit within 4 hexes
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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