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 Post subject: Re: Create a Card contest
PostPosted: Sun Apr 25, 2010 9:22 am 
Recruiter + Testing Team
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Joined: Fri Apr 23, 2010 6:48 am
Posts: 272
Location: Germany
Card title: Diving Suit
Duration: permanent
Rarity: uncommon
Description: Target infantry can move on rivers and is invisible while on rivers .(even if enemy is adjacent)
Unit can´t fire while invisible.

Card title: Diving Infantry
Duration: permanent
Rarity: uncommon
Description: Place an infantry that can move on rivers and is invisible while on rivers. (even if the enemy is adjacent) Unit can´t fire while invisible.

Card title: Medic
Duration: Permanent
Rarity: Ultra Rare
Description: Place an infantry that heals adjacent friendly infantry by 10 hp per turn. This unit can´t attack and can´t capture resources and control points.

Card title: Good Samaritan medic
Duration: Permanent
Rarity: uncommon
Description: Place an infantry that heals friendly and enemy adjacent infantry by 10 hp per turn. This unit can´t attack and can´t capture resources and control points.This unit can not be attacked unless it´s a priority target.

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 Post subject: Re: Create a Card contest
PostPosted: Sun Apr 25, 2010 11:15 am 
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Joined: Sat Apr 24, 2010 5:44 pm
Posts: 9
Card Title: Field Hospital
Cost: 100g
Duration: Permanent
Rarity: R/UR
Effects:
Creates a Field Hospital (Must be adjacent to friendly unit) Field Hospital produces infantry (70g)
Field Hospital can be the target of Evacuate
Effects: Field Hospital heals up to 3 adjacent units for 5-7 HP per turn.


I think it would be nice if you could use the evac cards in tandem with something like this. rather than evacuating your unit back to your base where it sits until it can get picked off, you could evac it to a field hospital instead where you can leave it until it's healed up.


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 Post subject: Re: Create a Card contest
PostPosted: Sun Apr 25, 2010 2:19 pm 
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Joined: Sat Apr 24, 2010 5:44 pm
Posts: 9
New Card Type: Battle Orders

I envision a type of card that exists to give each player a sense of control over the 'flavor' their deck presents.

The Battle Order card is like an effect that buffs/debuffs your entire army. The effects apply to any units you produce in HQ/Factory/Airport, as well as discount units. The effects will not apply to buffed units, tech units, marksman units, or merc units, and the same buff stacking restrictions will apply with the effects of the battle orders. Here are some example cards.


Title: Blitzkrieg!
Cost: 50g
Duration: permanent
Effect: Your Light and Heavy tank units each gain +1 hex movement speed. Your Heli and Fighter units each lose -1 hex vision range.

Title: Scorched Earth!
Cost: 50g
Duration: permanent
Effect: Your Recon units gain +1 hex vision range. Your Artillery units gain +1 hex attack range.
Your AA Halftrack units lose -1 hex attack range. Your Infantry units lose -1 hex movement range.

Title: Land Grab!
Cost: 50g
Duration: permanent
Effect: Your Infantry and recon units gain +30% firepower, +1 hex vision range, and +1 hex movement range. You may not build Artillery units.

Title: Control the Skies!
Cost: 50g
Duration: permanent
Effect: Your Heli and Fighter units gain +1 hex movement and +1 hex vision range. Your Heavy and Light Tank units lose -1 hex movement and -1 hex vision range.


Etc, etc.

I think this opens up the doors for more specialized tactics and a broader variety of possibility within the battle, and helps to add a
personal touch to your army.


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 26, 2010 11:06 am 
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Joined: Sun Apr 11, 2010 9:15 pm
Posts: 222
Location: In ur base, killin ur doodz
Hm.

How about

Title: Base Resupply

Rarity: Ultra Rare

Duration: 3 Turns

Effect: Gives every (Friendly) unit in the starting hexes a temporary (3 turns) 50% firepower buff. (Not stackable with heroes/lethal units)


I think this would make evac cards worthwhile more than it already is. Opens up the door for an easier defense when you have the enemy breathing on your neck.

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 Post subject: Re: Create a Card contestrmor
PostPosted: Mon Apr 26, 2010 2:40 pm 
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Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
ACard Field Works
Rarity. Uncommon
Duration Perm
Effect. Ground unit stops for a turn, produces a bunker.
Any unit in bunker gets plus 40 ablative hitpoints and plus 20% Armor
If the unit leaves bunker hitpoints are lost
If bunker has taken 40 points of damage and no unit is on it, it is destroyed

Card. Razor wire
Duration perm
Effect. Place 3 connetected hexs with razor wire, all non armored non flying are stopped when entering
Infantry takes 15% remaining health on top of being stopped.
Any non flying mech unit destroys Razor Wire after being stopped.
Must be placed next to a unit you control.


Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 26, 2010 4:15 pm 
Battle Dex Testing Team
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Joined: Fri Apr 23, 2010 11:54 am
Posts: 54
Title: Anti-Tank Obstacle

Rarity: Uncommon

Duration: 3 Turns

Effect: Places an anti-tank obstacle with 100 HP on selected hex in sight which blocks off all mechanical ground units.

I meen these anti tank steel cross things.(Cheveaux-de-frise says wikipedia)

Title: Watchtower

Rarity: Common

Duration: Permanent

Effect: Places a watchtower with 50 HP on selected hex adjacent to own unit. Watchtower has 4 sight.

Title: Infantry Watchtower

Rarity: Rare

Duration: Permanent

Effect: Places a Watchtower with 75 HP and 2 sight on selected hex adjacent to own unit. Infantary unit on Infantry Watchtowers Hex gets Range +2 and sight +2 as long as on Infantry Watchtowers Hex.


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 26, 2010 10:04 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Name: ??
Cost: 35g
Rare
1 turn
Ground Unit (not infantry) may move through Obstacles (elevation, trees, bunkers, etc. anything blocking movement except base, basically -- can not end on that tile of course)

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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 27, 2010 9:07 am 

Joined: Sun Apr 25, 2010 5:05 am
Posts: 24
Card title: Retreat
Duration: Permanent
Rarity: Rare
Description: Place one of your units from field immediately in your starting area.


Card title: Sniper
Duration: Permanent
Rarity: Rare
Description: Place the Sniper in starting area.


Card title: Mortar-team
Duration: Permanent
Rarity: Uncommon
Description: Place the Mortar-team in starting area.


Card title: Mobile Rocket Launcher
Duration: Permanent
Rarity: Uncommon
Description: Place the MRL in starting area.


Card title: Pioneer
Duration: Permanent
Rarity: Rare
Description: Place the Pioneer in starting area, he's able to destroy field objects. (Trees, Anti-tank hedgehog, land mines)


New Card type: Permanent field object

Card title: Anti-tank hedgehog
Duration: Permanent
Rarity: Common
Description: Place the Anti-tank hedgehog on a free visible hex. (--> hex can't be passed by vehicles)


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 27, 2010 9:10 am 
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Joined: Sat Apr 24, 2010 6:00 am
Posts: 53
Location: Bavaria
Kaili wrote:
Card title: Retreat
Duration: Permanent
Rarity: Rare
Description: Place one of your units from field immediately in your starting area.


Card title: Sniper
Duration: Permanent
Rarity: Rare
Description: Place the Sniper in starting area.


Card title: Mortar-team
Duration: Permanent
Rarity: Uncommon
Description: Place the Mortar-team in starting area.


Card title: Mobile Rocket Launcher
Duration: Permanent
Rarity: Uncommon
Description: Place the MRL in starting area.


Card title: Pioneer
Duration: Permanent
Rarity: Rare
Description: Place the Pioneer in starting area, he's able to destroy field objects. (Trees, Anti-tank hedgehog, land mines)


New Card type: Permanent field object

Card title: Anti-tank hedgehog
Duration: Permanent
Rarity: Common
Description: Place the Anti-tank hedgehog on a free visible hex. (--> hex can't be passed by vehicles)


so you basically want specializied infantry? :P
like that idea, too


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 27, 2010 9:28 am 

Joined: Sun Apr 25, 2010 5:05 am
Posts: 24
Card title: Frontline Hero
Duration: Permanent
Rarity: Ultra Rare
Description: Place the Frontline Hero near a friendly unit


Card title: Secret Agent
Duration: Permanent
Rarity: Rare
Description: Place the Secret Agent in starting area. He can take over an enemy's vehicle but has to stay in it permanently =until the end of game / death. (he just can take over the vehicle if he's on the hex right next to it)


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