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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 10:51 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Shortage of Supplies
Duration: 2 Turns
Rarity: Rare
Description: For the next 2 Turns, everything costs +10% More, for all players.


Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 10:56 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Medal of Honor Winner
Duration: Permanent
Rarity: Ultra Rare
Description: Target a Wounded Unit, it is Moved to a Starting Area Hex.
Is 100% Healed
Gains 3 Levels of Exp


Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 11:01 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Combat Engineers
Duration: 2 Turns
Rarity: Uncommon
Description: Target One Ground Unit.
It will treat All Terrain as Road Until Card Expires.
Allows Travel Across Rivers, Hills, Trees, the Combat Engineers it happen.

Card title: Combat Engineers II
Duration: 2 Turns
Rarity: Rare
Description: Target Two Ground Units
It will treat All Terrain as Road Until Card Expires.
Allows Travel Across Rivers, Hills, Trees, the Combat Engineers it happen.

and so on

Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 11:07 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Drone
Duration: Permanent
Rarity: Rare
Description: Place Drone next to any Friendly Unit.
Drone Can not Attack, Can Only be Attacked by Fighters, Helios and Anti Air.
Moves like a Fighter, Low Hit Points, Vision As Fighter +1
Spots For Other Units, Can Detect Hidden

Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 11:12 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Freak Storms
Duration: 2 Turns
Rarity: Rare
Description: Target All Units Friend and Foe
Air Units Lose 2 Movement, and 2 Vision.
Ground Units Lose 1 Movement, Lose 1 Vision
(Min 1 Move Left in All Cases)


Lee


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 Post subject: Re: Create a Card contest
PostPosted: Mon Apr 19, 2010 11:17 pm 
Contributor
Contributor

Joined: Wed Apr 14, 2010 2:49 pm
Posts: 281
Card title: Ambush
Duration: 1 Turn
Rarity: Rare
Description: Target One Ground Unit. It and all Enemy Units next to it are Attacked.
The Targeted Unit takes 20% of Starting Hit Points in Damage.
All others take 20% of Current Hit Points in Damage.
Targeted Unit may not be on a Victory Point or in a building, Secondary Units are not restricted.


Lee


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 20, 2010 10:22 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
You probably know this one.

Card title: Chuck Norris
Duration: Permament
Rarity: Unique
Description: When Chuck Norris comes into play he wins the game. (You lose the game, your opponents lose the game and everyone else who is playing at same time loses the game.

_________________
"Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 20, 2010 10:28 am 
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Joined: Wed Jan 06, 2010 3:58 pm
Posts: 564
fewar wrote:
You probably know this one.

Card title: Chuck Norris
Duration: Permament
Rarity: Unique
Description: When Chuck Norris comes into play he wins the game. (You lose the game, your opponents lose the game and everyone else who is playing at same time loses the game.


lol.


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 20, 2010 10:52 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
Now that we know how iniciative works

Card title: Take Iniciative X
Duration: X rounds
Rarity: Depends on X
Description: Unit will always win iniciative coin toss, unless opposing unit has same buff.

Card title: Lose Iniciative X
Duration: X rounds
Rarity: Depends on X
Description: Unit will always lose iniciative coin toss, unless opposing unit has same debuff.

_________________
"Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh


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 Post subject: Re: Create a Card contest
PostPosted: Tue Apr 20, 2010 1:21 pm 
Moderator
Moderator
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Heli-Pad(?)
30g
rare
Heli can land. The Heli is immobile, but takes damage from the GROUND damage of units that can attack air. Artillery (etc) may not fire at it.

Landing Gear
30g
rare
Fighter can land. The Fighter is immobile, but takes damage from the GROUND damage of units that can attack air. Artillery (etc) may not fire at it.

Capture!
75g
Ultra Rare
Infantry moves onto same hex as an enemy unit and gives control of the unit to the infantry's player. Takes an extra turn for air. (Buff card -- give buff the turn that the infantry will capture)

SandStorm
50g
Ultra Rare
Reduces vision of all ground units within a 4 hex radius by 2.

E Pluribus Unum
140g
Ultra Rare
When the infantry dies, 2 infantry spawn in adjacent hexes with -10% armor. (buff card)

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


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