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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 10:51 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Shortage of Supplies Duration: 2 Turns Rarity: Rare Description: For the next 2 Turns, everything costs +10% More, for all players.
Lee
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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 10:56 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Medal of Honor Winner Duration: Permanent Rarity: Ultra Rare Description: Target a Wounded Unit, it is Moved to a Starting Area Hex. Is 100% Healed Gains 3 Levels of Exp
Lee
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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 11:01 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Combat Engineers Duration: 2 Turns Rarity: Uncommon Description: Target One Ground Unit. It will treat All Terrain as Road Until Card Expires. Allows Travel Across Rivers, Hills, Trees, the Combat Engineers it happen.
Card title: Combat Engineers II Duration: 2 Turns Rarity: Rare Description: Target Two Ground Units It will treat All Terrain as Road Until Card Expires. Allows Travel Across Rivers, Hills, Trees, the Combat Engineers it happen.
and so on
Lee
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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 11:07 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Drone Duration: Permanent Rarity: Rare Description: Place Drone next to any Friendly Unit. Drone Can not Attack, Can Only be Attacked by Fighters, Helios and Anti Air. Moves like a Fighter, Low Hit Points, Vision As Fighter +1 Spots For Other Units, Can Detect Hidden
Lee
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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 11:12 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Freak Storms Duration: 2 Turns Rarity: Rare Description: Target All Units Friend and Foe Air Units Lose 2 Movement, and 2 Vision. Ground Units Lose 1 Movement, Lose 1 Vision (Min 1 Move Left in All Cases)
Lee
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Lfseeney
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Post subject: Re: Create a Card contest Posted: Mon Apr 19, 2010 11:17 pm |
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Joined: Wed Apr 14, 2010 2:49 pm Posts: 281
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Card title: Ambush Duration: 1 Turn Rarity: Rare Description: Target One Ground Unit. It and all Enemy Units next to it are Attacked. The Targeted Unit takes 20% of Starting Hit Points in Damage. All others take 20% of Current Hit Points in Damage. Targeted Unit may not be on a Victory Point or in a building, Secondary Units are not restricted.
Lee
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fewar
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Post subject: Re: Create a Card contest Posted: Tue Apr 20, 2010 10:22 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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You probably know this one.
Card title: Chuck Norris Duration: Permament Rarity: Unique Description: When Chuck Norris comes into play he wins the game. (You lose the game, your opponents lose the game and everyone else who is playing at same time loses the game.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Cooldown
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Post subject: Re: Create a Card contest Posted: Tue Apr 20, 2010 10:28 am |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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fewar wrote: You probably know this one.
Card title: Chuck Norris Duration: Permament Rarity: Unique Description: When Chuck Norris comes into play he wins the game. (You lose the game, your opponents lose the game and everyone else who is playing at same time loses the game. lol.
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fewar
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Post subject: Re: Create a Card contest Posted: Tue Apr 20, 2010 10:52 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Now that we know how iniciative works
Card title: Take Iniciative X Duration: X rounds Rarity: Depends on X Description: Unit will always win iniciative coin toss, unless opposing unit has same buff.
Card title: Lose Iniciative X Duration: X rounds Rarity: Depends on X Description: Unit will always lose iniciative coin toss, unless opposing unit has same debuff.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Create a Card contest Posted: Tue Apr 20, 2010 1:21 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Heli-Pad(?) 30g rare Heli can land. The Heli is immobile, but takes damage from the GROUND damage of units that can attack air. Artillery (etc) may not fire at it.
Landing Gear 30g rare Fighter can land. The Fighter is immobile, but takes damage from the GROUND damage of units that can attack air. Artillery (etc) may not fire at it.
Capture! 75g Ultra Rare Infantry moves onto same hex as an enemy unit and gives control of the unit to the infantry's player. Takes an extra turn for air. (Buff card -- give buff the turn that the infantry will capture)
SandStorm 50g Ultra Rare Reduces vision of all ground units within a 4 hex radius by 2.
E Pluribus Unum 140g Ultra Rare When the infantry dies, 2 infantry spawn in adjacent hexes with -10% armor. (buff card)
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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