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 Post subject: new hexes
PostPosted: Sun Jul 04, 2010 9:07 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Interactive hexes:
-Watch Tower
---Neutral building, like CP and resource, requires an infantry unit in it at all times for it to work. Has a vision radius of 2 hexes (or is 3 better?), shoots at air and ground units (and infantry).
Damage would be something like...
Ground = 10-12
Air = 14-15
Inf = 14-15

Environmental hexes:
-Radio Tower
---Blocks movement for air as well as ground

I REAAAALLY want a hex that blocks air.. This will make a whole new section of maps be available. Some strategy games (such as starcraft) dont offer air (except for the overlord, which doestn attack and moves SUPER slow) until mid to late game. BattleDex allows air units on turn 1, so this is a must-have.

Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.

 Post subject: Re: new hexes
PostPosted: Mon Jul 05, 2010 6:50 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Fri Apr 23, 2010 7:33 am
Posts: 322
add white road hexes pls 8-)

No matter if its a grain of sand or a stone in water they both sink.
No is not now, i know that now=)

 Post subject: Re: new hexes
PostPosted: Mon Jul 05, 2010 4:48 pm 
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Joined: Sun May 09, 2010 7:47 am
Posts: 329
Location: Germany
who played battle for middle earth2? maybe we could add some buildings who require a inf for two turn and then give 50 resources/turn

Finished Beta as overall rank 12
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