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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Wed Dec 22, 2010 6:49 pm 
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what?
3³?
3^3
3*3*3=9*3=27

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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Wed Dec 22, 2010 7:05 pm 
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You're such a noob! When do you finally accept that.
In a 3 player coop there are 2³ = 6 permutations, meaning 6 different possibilities of starting position no more no less.


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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Wed Dec 22, 2010 7:43 pm 
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Schlumpfi's math was fail on many levels :).

But hmpf appears to be a noob as well :). 2 to the 3rd power is 8.

The correct calculation is 3 factorial. 3! = 3 * 2 * 1 = 6.


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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Thu Dec 23, 2010 7:37 am 
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Its nice that he had good result :)

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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Thu Dec 23, 2010 4:19 pm 
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hmpf wrote:
You're such a noob! When do you finally accept that.
In a 3 player coop there are 2³ = 6 permutations, meaning 6 different possibilities of starting position no more no less.


2³=8 not 6.
YOUR MATHS SUCKS!

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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Thu Dec 23, 2010 4:36 pm 
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okay let's look at this logically. Who graduated from college with a degree? Who failed high school physics? I wonder who's right here :O

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 Post subject: Re: Timer on coops / Selectable starting points
PostPosted: Thu Dec 23, 2010 5:35 pm 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
So... how did math get into this? just remove timer on coops :p


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