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Schlumpfi
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 6:49 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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hmpf
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 7:05 pm |
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| Battle Dex Testing Team |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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You're such a noob! When do you finally accept that. In a 3 player coop there are 2³ = 6 permutations, meaning 6 different possibilities of starting position no more no less.
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ice9
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 7:43 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Schlumpfi's math was fail on many levels  . But hmpf appears to be a noob as well  . 2 to the 3rd power is 8. The correct calculation is 3 factorial. 3! = 3 * 2 * 1 = 6.
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fewar
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Post subject: Re: Timer on coops / Selectable starting points Posted: Thu Dec 23, 2010 7:37 am |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Its nice that he had good result 
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Schlumpfi
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Post subject: Re: Timer on coops / Selectable starting points Posted: Thu Dec 23, 2010 4:19 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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hmpf wrote: You're such a noob! When do you finally accept that. In a 3 player coop there are 2³ = 6 permutations, meaning 6 different possibilities of starting position no more no less. 2³=8 not 6. YOUR MATHS SUCKS!
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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Bubbles
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Post subject: Re: Timer on coops / Selectable starting points Posted: Thu Dec 23, 2010 4:36 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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okay let's look at this logically. Who graduated from college with a degree? Who failed high school physics? I wonder who's right here :O
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Victim
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Post subject: Re: Timer on coops / Selectable starting points Posted: Thu Dec 23, 2010 5:35 pm |
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Joined: Thu Dec 02, 2010 12:59 pm Posts: 247
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So... how did math get into this? just remove timer on coops :p
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