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hmpf
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Post subject: Timer on coops / Selectable starting points Posted: Sun Dec 19, 2010 10:16 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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Make the time per turn on coops AT LEAST something like: easy - usual medium - 3min hard - 4min insane - 5min
Especially on the large maps where an airlift 3 from one edge of the map to another (e.g. Tower Defense) can take up more than minute due to scrolling. If you misplace one unit you usually dont have time to redo it. And then you have neither moved your units nor watched the turn replay. There pretty much is no use of the timer in coops but to increase difficulty and most missions are hard enough already even with an infinite timer.
And pleeeease make it possible to choose starting positions. It ususally takes 2-5mins per game to just resart until you get the right starting positions, which is essential on the insane ones because you can't learn all the positions.
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Bubbles
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Post subject: Re: Timer on coops / Selectable starting points Posted: Sun Dec 19, 2010 10:39 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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no timers! 
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Effit
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Post subject: Re: Timer on coops / Selectable starting points Posted: Mon Dec 20, 2010 2:04 am |
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Joined: Wed Nov 10, 2010 5:32 am Posts: 99
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Seriously... no timers for coops
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chrism
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Post subject: Re: Timer on coops / Selectable starting points Posted: Mon Dec 20, 2010 2:07 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Im pushing for a you set the time limit in private coops like you do in private games. Thoughts?
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Schlumpfi
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Post subject: Re: Timer on coops / Selectable starting points Posted: Mon Dec 20, 2010 2:13 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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chrism wrote: Im pushing for a you set the time limit in private coops like you do in private games. Thoughts? yeah, but it wouldnt matter as everyone would just put 3h which is like endless 
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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Bubbles
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Post subject: Re: Timer on coops / Selectable starting points Posted: Mon Dec 20, 2010 4:03 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I think any game that does not have a player on 2+ teams (since coops have all players on one team) should be without a timer. Coop games, Training Missions, Single-Player Campaign, and anything else you add.
Private Games should have the option.
If you really want timers in some missions, make it another type of challenge "beat it in 3 minutes (replay time doesn't count)"
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Schlumpfi
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 5:52 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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ice9
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 6:14 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Schlumpfi wrote: the mathmatics in this game are not ok. 3³=9 Your math isn't looking so great either  .
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Schlumpfi
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 6:18 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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Bubbles
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Post subject: Re: Timer on coops / Selectable starting points Posted: Wed Dec 22, 2010 6:47 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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what the heck is that? O.o
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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