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 Post subject: gameplay suggestion
PostPosted: Fri Jan 21, 2011 8:09 pm 

Joined: Mon Dec 27, 2010 11:54 am
Posts: 75
Hello again, a few things that would be really nice:

Multi-Priority target:
exemple: Sometimes there is 3 units on your vision (low inf, low hp aa, art). and you got a far fighter and art. you prior the aa with art, and after its killed the new shot will go for inf. but art would do more dmg shotting the other art isntead a 2 hp inf overkilling it that your fighter could easily kill. just


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 Post subject: Re: gameplay suggestion
PostPosted: Fri Jan 21, 2011 9:45 pm 
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Joined: Mon Nov 08, 2010 10:33 pm
Posts: 245
Agreed. Many times I have wanted to set a second priority because my primary priority is low health and will die from my first artillery shot.


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 Post subject: Re: gameplay suggestion
PostPosted: Fri Jan 21, 2011 10:27 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
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Location: Louisiana, U.S.
I really wanna see "Preference Target" for all those times you have an LT against an inf and arty, but the arty lies in the fog of war.

Priority target would still take precedence, but this would be good for both your suggestion and what i want it for too

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 Post subject: Re: gameplay suggestion
PostPosted: Sat Jan 22, 2011 4:47 am 
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Joined: Sun Apr 18, 2010 1:32 am
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Location: Slovakia
I wanted even more than that. But you have to think also about how this would change the game and I think it would change it a lot. Lot of balancing changes would had to be done too.

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