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Chronos
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Post subject: gameplay suggestion Posted: Fri Jan 21, 2011 8:09 pm |
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Joined: Mon Dec 27, 2010 11:54 am Posts: 75
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Hello again, a few things that would be really nice:
Multi-Priority target: exemple: Sometimes there is 3 units on your vision (low inf, low hp aa, art). and you got a far fighter and art. you prior the aa with art, and after its killed the new shot will go for inf. but art would do more dmg shotting the other art isntead a 2 hp inf overkilling it that your fighter could easily kill. just
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dojadoug
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Post subject: Re: gameplay suggestion Posted: Fri Jan 21, 2011 9:45 pm |
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Joined: Mon Nov 08, 2010 10:33 pm Posts: 245
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Agreed. Many times I have wanted to set a second priority because my primary priority is low health and will die from my first artillery shot.
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Bubbles
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Post subject: Re: gameplay suggestion Posted: Fri Jan 21, 2011 10:27 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I really wanna see "Preference Target" for all those times you have an LT against an inf and arty, but the arty lies in the fog of war.
Priority target would still take precedence, but this would be good for both your suggestion and what i want it for too
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: gameplay suggestion Posted: Sat Jan 22, 2011 4:47 am |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I wanted even more than that. But you have to think also about how this would change the game and I think it would change it a lot. Lot of balancing changes would had to be done too.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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