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 Post subject: allow minor artillery to target hidden areas?
PostPosted: Mon Jan 24, 2011 6:20 pm 

Joined: Wed Dec 29, 2010 6:48 pm
Posts: 17
it'd be nice if you could use minor artillery on places you don't have vision; after all, artillery bombardment doesn't require vision properly speaking; its jsut you mgiht ahve guessed wrong and you waste it; i'd still like it as a feature though.


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 Post subject: Re: allow minor artillery to target hidden areas?
PostPosted: Mon Jan 24, 2011 8:49 pm 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
nah, this way i would just play a few cards and then minor arty your starting area round 1

dont think that would be fun at all


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 Post subject: Re: allow minor artillery to target hidden areas?
PostPosted: Mon Jan 24, 2011 9:39 pm 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
would be OP. The limiting factor is that you must have vision

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 Post subject: Re: allow minor artillery to target hidden areas?
PostPosted: Mon Jan 24, 2011 9:40 pm 

Joined: Mon Dec 27, 2010 11:54 am
Posts: 76
I would loooove to do coops with it haha


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 Post subject: Re: allow minor artillery to target hidden areas?
PostPosted: Tue Jan 25, 2011 8:17 pm 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
Posts: 348
Location: Munich
Maybe a new card that works like artillery strike that you can use anywhere on the map but it takes 1 turn until the blast. So the chances are quite low you will make enough dmg on starting units that the cot is worth it. Just a thought.


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