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 Post subject: Make Sit'n'Gos Attractive: Suggestions
PostPosted: Mon Jan 31, 2011 12:38 pm 
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I don't have exact numbers but in my experience, nobody ever plays sitngos, even tho they reward 2 packs (50pts) for 40pts in total.
However, these 10 points are less for most people (aparently) to play this:
What do you think about this:
Additional to these packs you get here and instead of the 5 points for play-for-prize you get so called "reward-packs".
These packs have a 25% chance to reward a rare on the last packslot and if it's a rare, also a 25% chance that it's an ultra rare.
For Sit'N'gos you get additionally to the 2 packs (or 1 pack) 3 "reward-packs" or 5 "reward-packs".
Second and 3rd placements also get some packs (maybe 2 and 1?).
So everyone gets a reward.
For playforprize you get 3 "reward-packs" for a victory and 1 for loss.

How do the devs and other players feel about this?

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 Post subject: Re: Make Sit'n'Gos Attractive: Suggestions
PostPosted: Mon Jan 31, 2011 1:38 pm 
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Joined: Mon Nov 15, 2010 5:50 am
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Location: Barcelona
Never have I seen someone waiting at a Sit and Go. I would love it if there were incentified a bit more. Something has to happen to make them more worth it. Schlumpfi's idea sounds fine to me.

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 Post subject: Re: Make Sit'n'Gos Attractive: Suggestions
PostPosted: Wed Feb 02, 2011 8:31 pm 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
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Sounds too complicated to me. Maybe pay out the points to the winners, like 40 points paid, 1st get 25, 2nd 12, so devs get like 8% of the points but 2 players make a benefit.
Or jsut wait until more players play. There are still too few imo.
Other games easily have thousands of active players - not sure why bdex hasn't.


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