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Schlumpfi
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Post subject: Make Sit'n'Gos Attractive: Suggestions Posted: Mon Jan 31, 2011 12:38 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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I don't have exact numbers but in my experience, nobody ever plays sitngos, even tho they reward 2 packs (50pts) for 40pts in total. However, these 10 points are less for most people (aparently) to play this: What do you think about this: Additional to these packs you get here and instead of the 5 points for play-for-prize you get so called "reward-packs". These packs have a 25% chance to reward a rare on the last packslot and if it's a rare, also a 25% chance that it's an ultra rare. For Sit'N'gos you get additionally to the 2 packs (or 1 pack) 3 "reward-packs" or 5 "reward-packs". Second and 3rd placements also get some packs (maybe 2 and 1?). So everyone gets a reward. For playforprize you get 3 "reward-packs" for a victory and 1 for loss.
How do the devs and other players feel about this?
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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HighVibes
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Post subject: Re: Make Sit'n'Gos Attractive: Suggestions Posted: Mon Jan 31, 2011 1:38 pm |
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Joined: Mon Nov 15, 2010 5:50 am Posts: 227 Location: Barcelona
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Never have I seen someone waiting at a Sit and Go. I would love it if there were incentified a bit more. Something has to happen to make them more worth it. Schlumpfi's idea sounds fine to me.
_________________ +HighVibes
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hmpf
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Post subject: Re: Make Sit'n'Gos Attractive: Suggestions Posted: Wed Feb 02, 2011 8:31 pm |
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| Battle Dex Testing Team |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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Sounds too complicated to me. Maybe pay out the points to the winners, like 40 points paid, 1st get 25, 2nd 12, so devs get like 8% of the points but 2 players make a benefit. Or jsut wait until more players play. There are still too few imo. Other games easily have thousands of active players - not sure why bdex hasn't.
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