I do realize we have tons of repair/heal cards, but what surprises me is that there is no on field way to heal units in game. Almost every Turn Based Strategy has at least one place where you can heal your units, except for this one.
Advanced wars allowed you to heal units on towns, factories, airports, ports, and temporary bases depending on their type (aka only air units repair at airports, etc) , at the cost of a fifth of the unit's cost to repair a fifth of its hitpoints. Age of Empires (on the DS) allowed to heal units at your city, but it took a long time, and your units were usually completely useless as they were far away from the battle.
With this logic, has anyone mentioned the idea of some sort of building/area where you could send your units to heal up, without wasting a card? I have 3 different ideas for how this could be approached...
1. Perhaps a capturable repair bay, similar to how the oil rigs and control points work, that would repair a unit sitting on it as long as you controlled it. Ideally, it would be placed AWAY from the main chokepoints on the map, preventing a player from parking a heavy tank on it and completely shutting down an area. Corners in the map, or near your main base would be likely places to find one. If they are placed in the center of the map or in highly contested areas, maybe make it where the repaired unit cannot fire unless it leaves the repair tile, and if it leaves the repair tile, it will not be repaired that turn (aka its repaired at the end of the turn, not the beginning) This repair point should only be able to heal up to 1/5 the units overall HP in one turn, and more than likely, cost about 1/5 the unit's overall worth (this way, buffed units and hero units would cost more to repair than regular units)
2. Your main starting area could perhaps be used as the repair area. Cards like Evacuation would make a lot more sense, since you would be able to teleport damaged units back to your base in order to heal them. This would serve the added tactical decision of whether a player keeps his weakened units at the front to keep fighting, or pulls them out of the fight for several turns to repair them and then bring them back in at full health. This would also help give a defending player a slight advantage when defending his base, since his units would be able to sit on the deploy tiles and heal by a small amount every turn. As with the repair bay idea, units should not be able to repair by more than 1/5 of their overall health per turn.
3. A repair bay card, similar to the factory and airport cards. This would allow you to place a repair bay on a tile near a friendly ground unit with a small amount of HP. Ideally, it should only be able to heal one unit at a time, and if there are other sources of repair on the map, then this bay should be slightly inferior to make it balanced. Perhaps healing slightly slower (for example, if a normal repair zone healed 1/5 a unit's hp per turn, this deployable repair zone can only heal 1/6 of the hp per turn) And of course, it should cost a fairly high amount of GP, so players have to make a choice between a permanent (but expensive) place to heal units, or a cheaper one time use repair card.
Thats all for me, if you guys have any suggestions or tweaks feel free to post them and let me know. Also, please forgive any typing errors in this post, the forums are bugging out every time I type and its making it hard to tell what I am writing.