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 Post subject: Re: HP on cards?
PostPosted: Mon May 24, 2010 4:33 pm 
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Thing is, it´s always a two-edged sword to duplicate information.

If you have, say, the unit HPs on the card text and on the HQ list, and on a patch said HPs are modified, you gotta remember to change both the database of HQ info and the card; if you don´t, you create more confusion that what you solve.

Therefore... yup, fully agree that unit info on the cards would be great, but it does imply some effort both to do it AND to keep it updated. And since one of the staple of online games is that they are continually chaging, update is not something to be overlooked. :)

At any rate, for Los Señores Devos to decide.

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 Post subject: Re: HP on cards?
PostPosted: Mon May 24, 2010 4:53 pm 
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Adding "with less HP than regular unit" to the Merc card descriptions. Balancing will continue even after beta, so HP is always subject to change. Keeping up with the card descriptions is tough work. :)


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 Post subject: Re: HP on cards?
PostPosted: Mon May 24, 2010 5:13 pm 
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/me raises thumb

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 Post subject: Re: HP on cards?
PostPosted: Mon May 24, 2010 5:26 pm 
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Cooldown wrote:
Balancing will continue even after beta, so HP is always subject to change. Keeping up with the card descriptions is tough work. :)


Ah okay. See, I was under the impression that by the end of beta all Hp's, damage, etc would be set in stone except for new ideas to come post-beta

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 Post subject: Re: HP on cards?
PostPosted: Wed May 26, 2010 4:24 pm 
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Each new Unit or card will make things need to be looked at for balance, so it is an ever going thing.

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