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 Post subject: delay movement
PostPosted: Mon May 24, 2010 9:51 am 
Battle Dex Testing Team
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I would like to have the possibility to delay movement. Example: recon has movement five. I want to use first 3 movement points to stay at same position and then use last 2 movement points to move. Reason might be that some unit would get to resource point if it could go through that hex, but if I block it for a half of turn, it cannot do that. And after that I want to run away, because I know that enemy artilery is coming.

Bubbles edit

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 Post subject: Re: delay movement
PostPosted: Mon May 24, 2010 1:08 pm 
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yeah, things like this would be nice, but deffinately more complicated than what we have so far.

Another thing i'd like to see is follow (persue) but attack a different target.
EXAMPLE: enemry units are artillery and recon - you have a light tank
depending on the terrain, itd work well to persue the artillery, but attack the recon...

when right clicking, there should be a "persue" like there is, but also a "FOLLOW"

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 Post subject: Re: delay movement
PostPosted: Thu May 27, 2010 3:55 pm 
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mmmh i think its fine now because this is like playing chess where every unit may only do the certain steps

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 Post subject: Re: delay movement
PostPosted: Sun Aug 08, 2010 2:04 pm 
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I just posted a new topic for this, then fewar reminded me he had a thread about it already, so i just coppied and pasted my thread:

One thing i REEEALLY wanna see is the ability to have customized movement orders. Basically, i'd like to be able to tell a recon to move:
1. left
2. up left
3. stay there
4. stay there
5. down right

Since the game is divided into ticks, unless there is an exception for movement, i don't think this would be hard to program.

What you could do is force players to click out each tick of the movement order, and have tiny numbers in the bottom of the hex (ill do a picture later and add it here). If players click several hexes away, it would spread out the ticks normally, like the game already does

thoughts?

EDIT: Here are the pics. 5 has Parenthesis (sp) around it because i want the final click for a unit's movement to be circled, but i'm lazy in Paint

1. This would be a normal order that we already can do
Attachment:
normal.jpg
normal.jpg [ 30.21 KiB | Viewed 755 times ]


2. This is what I want to be able to do
Attachment:
new.jpg
new.jpg [ 12.92 KiB | Viewed 755 times ]

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 Post subject: Re: delay movement
PostPosted: Wed Aug 11, 2010 5:01 pm 
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thats hard to do but you can move the unit back and forth or to the left and right so it gets anywhere slower or stays longer. i know that its not exactly what you want to do and its weaker too but i like it that way cause it requires quite some skill to do that.

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 Post subject: Re: delay movement
PostPosted: Wed Aug 11, 2010 5:44 pm 
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yes, but:

1. That's a work-around. I despise settling on a work-around. Period.
2. This is a WAR STRATEGY GAME. Since when is coordinating movement not a huge part of warfare? I could go on a long ramble on the importance of formations in wars back in (I think it was) Napolean's time. And if it's a big deal in war strategy, then it's a big deal in a war strategy game.

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