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 Post subject: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 6:56 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
Congratulations to ice9 for moving from nearly last ranked (with 1-10 record) in Random Teams to the 12th best Random Teams Battle Dex player in the world.

Round 1:

Uncle Mario and I defeat the "all star" team of hmpf and Geral

http://battledexgame.com/game.php?game_id=19644

Round 2:

Defeated Clint and Panzer

http://battledexgame.com/game.php?game_id=19654

Round 3:

soundwave and ice9 defeat UncleMario and PsyXs

http://battledexgame.com/game.php?game_id=19659

Finally I got to beat up on UncleMario for a change.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 7:15 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
Ice, was it you that had:
* Tech inf with mov
* Long range buffed art
* Recon with vision
* AA hero

ALL in the same Sealed deck?


That game was unbelievable. I had 1 lt enlist and that was it.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 8:16 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
lol now I won because of amazing cards. Never knew marksman recon (95g) and firepower were so unstoppable in sealed. You even got to take more resources early and had one of the best players in the game on your team.

Pretty sure you guys had a badass buffed camo infantry also.

I like how everyone said gg at the end except for you, who said it was terrible and not a good game ;)


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 8:42 pm 
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Joined: Sat Aug 14, 2010 9:26 am
Posts: 103
Impressive, you beat the all stars team against all odds


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 9:58 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
Actually, taking the res early involved setting up an inf with death march, because I had no movement for inf either.

It was not just firepower, ice9, the art had both firepower AND range. And the recon, though not perfect, had vision. And then there's the AA hero, And the tech inf with adrenaline.

That's a good constructed deck right there.

I said it was not a gg, because for me any sealed games that get incredibly uneven cards - and that was one - are not gg. My cards were just one step over having no cards at all.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 10:09 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
I was checking the game and it was even more incredible than I thought - not only your team had those cards, it also had rally the troops ... so movement for 3 infs, while we had movement for 0.

So ... you had vision, we did not. You had range, we did not. You had firepower, we did not. You had movement for the infs, we did not. You had tech inf, we did not.

I would say that's about as uneven as it gets.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 11:04 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
LOL I just checked out the cards you and your partner had. Remember it was a team game.

Airborne Ranger
Airlift 3
3 Merc Heavies w/ We need reinforcements
2 Enlist Light Tanks
Enlist 2 AA's
Immobilize Ground x 3
Blind Any
Blind Ground
Binoculars
Camo
Troop Transport

Seriously, those cards are freakin' great and it was on Frostbite Teams. You could basically immobilize most of our army, send in a crazy amount of speed buffed merc heavies, lights and AA's, blind our units, send troop transport to one side of the map and drop Airborne Ranger on one side of the map.

Unbelievable you are making a big deal about us using two cards to make a speed buffed Tech Infantry when you guys have a freakin' Airborne Ranger. And then you make a big deal about a single buffed artillery when you have Airlift 3, 3 Merc Heavies, and 2 discount light tanks. And your team has binoculars (5g), but you whine that I built a Marksman Recon for 95g. Combine this with the fact that you are the #2 and #4 ranked sealed players in the game, and Mario has been playing since November -- and you can't even say we played a good game? Give me a break.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 11:15 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
Airborne ranger without any air becomes incredibly expensive to deploy, actually. 150+145 = 295, simply not viable.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Fri Jan 14, 2011 11:18 pm 

Joined: Sun Apr 25, 2010 2:18 pm
Posts: 728
Plus, it was not "two cards made a speed tech inf". Two cards made 3 fast infs, one of them tech.

You know how speedy infs are important. Our single inf with speed was death marching ...

Anyway, I'm just nervous that I'm getting a LOT of bad luck, and not just in the game. Things that never happened or happen once every 100 years are hitting me daily or weekly, and that gets to you.


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 Post subject: Re: ice9's triumphant ascendancy in random teams
PostPosted: Sat Jan 15, 2011 3:32 am 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
Shut up already. If I had 3 merc heavies and airlift 3 enlist 2 light tanks and we need reinforcements in a team game I would be so happy. You could have destroyed them so easily with that. And airborne ranger :) . If your cards switched, you would have complained exactly that your opponents had these cards.

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