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 Post subject: coop 10 surrounded
PostPosted: Sat Oct 23, 2010 12:56 pm 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
CPU doesnt take his cp, so it is easily won by defending your cp, which is pretty boring. CPU needs to take their cp at begining. ( and then it might be too hard to finish :) )

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 Post subject: Re: coop 10 surrounded
PostPosted: Sat Oct 23, 2010 1:05 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
Agreed, caos just defended himself well when we played, and then we just took CP's and waited it out. CPU must make an effort to capture CP or this map isn't challenging or interesting enough. The concept is cool and it looks great, just needs a little more tweaking.


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 Post subject: Re: coop 10 surrounded
PostPosted: Sat Oct 23, 2010 1:08 pm 
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
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Location: Slovakia
I am contradicting myself here. Before I said that mission should be easy for bronze and hard for other medals. And this one is :) . But it really is boring..

ice: I didnt even defend myself, and it didn matter, we won easily.

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 Post subject: Re: coop 10 surrounded
PostPosted: Sat Oct 23, 2010 10:45 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
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I am trying to think about how to make this mission interesting. hmpf, caos, and I just played it again since hmpf hadn't played it before and it just wasn't fun relative to the other missions.

I think this could even be a 2 player mission and just have a single player HQ at the bottom instead of the control point. Or the CPU needs to go for CP's also (maybe ones that are added).


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 Post subject: Re: coop 10 surrounded
PostPosted: Sun Oct 24, 2010 1:49 am 
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Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Fixed bug with attacking comp. Also, made mission harder. See how it plays now.


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