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fewar
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Post subject: coop 7 superior numbers Posted: Sat Oct 23, 2010 3:14 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Looked pretty hard in the begining, We have done it on maybe 6th try, turn 18, cpu 24 points ( from 30 ). This is good one, each side has to do something different ( but all need super arty as always  ), it can be figured out what to do.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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hmpf
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Post subject: Re: coop 7 superior numbers Posted: Sat Oct 23, 2010 3:18 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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Contact fewar, Bubbles or me if you need hints. Key-strategy (as usual): - super arts - keep out of range - move slowly, killing one unit after the other
Great mission!
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Bubbles
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Post subject: Re: coop 7 superior numbers Posted: Sat Oct 23, 2010 3:26 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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fewar, hmpf, and me beat it in (i think) 18 turns. -Top left tried to get the top middle resource (and failed, and kind-of just didn't help besides recon hero -- guess who that was  ) -Bottom Left grabs bottom middle resource and heads to middle -Bottom Right takes the right CP and heads to middle. -Once middle was capped, we took the left CP, then just defended
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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ice9
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Post subject: Re: coop 7 superior numbers Posted: Sat Oct 23, 2010 3:39 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Yes, I agree. This mission is well thought out, has enough difficulty to be challenging but isn't impossible, and requires a lot of strategy between the different players.
Unfortunately I haven't been on a winning team for this one yet. I am known for moving forward too quickly without thinking, and this map will kill you for that. It rewards patience.
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chrism
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Post subject: Re: coop 7 superior numbers Posted: Sun Oct 24, 2010 1:51 am |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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This seems to be a good mission. Moving too slowly might not get you silver or gold..
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hmpf
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Post subject: Re: coop 7 superior numbers Posted: Sun Oct 24, 2010 2:28 am |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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chrism wrote: This seems to be a good mission. Moving too slowly might not get you silver or gold.. It's impossible to go fast! The units still fire their whole dmg even when going slow cause there's so much stuff standing around.
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fewar
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Post subject: Re: coop 7 superior numbers Posted: Sun Oct 24, 2010 2:30 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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maybe it is possible to do it 2,3 turns sooner as we did, because Bubbles got masacred and without it it would be little faster.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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