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ice9
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Post subject: Coop 4 - 4 player mission Posted: Tue Oct 26, 2010 3:14 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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What did you guys think? I really love this mission, but felt like once we got past a certain point it became too easy (you guys did all the work, so maybe it was just easy for me).
1) should CPU player on the right move in more and attack the base? 2) should CPU try harder to get CP back in the middle?
I agree 22 turns should be gold medal.
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fewar
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Oct 26, 2010 3:19 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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It seems that units got stuck after certain point and didnt move. This probably happens when you stop their predefined movement. After that they only move to attack what they see.
But still it is challenging and fun mission. I wouldnt give it insane difficulty, maybe hard.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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fewar
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Oct 26, 2010 3:24 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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CPU should try to take the cp back harder, to make challenge for gold medal harder.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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hmpf
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Oct 26, 2010 3:42 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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The other times we have tried it, it was quite a bit harder. If the CPU on the right would have sent his army in, we would have been doomed (this is why I said it is the most danerous starting posititon). The CPU had like 20-25 units, most of them heroes, on that side. The things that makes the map so hard are: - you never get the chance to position your troops properly. If the CPU attack would start on turn 3 or 4 instead of 1, you could easily barricade behind the hills and shoot everything down. - starting with a hero. I'd prefer to either get 200 more starting gold or start with a normal unit, like a tech unit of the same kind. - extreme numbers of heroes that you can't debuff. One time there were 3 heli heroes swarming the middle simultaneously. This is just too much of one kind. Another time 3 heavies, not even 5 artilleries could stop that.
To improve the mission you could make the cp harder to reach. And delay the enemy waves a little.
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fewar
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Nov 09, 2010 10:27 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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This ( snow fortress ) give 1 pack for completion, and no one done it yet. Anyone want to try? It isnt that hard.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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fewar
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Nov 09, 2010 11:55 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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chrism: did you make it harder? It does look much harder than before 
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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chrism
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Post subject: Re: Coop 4 - 4 player mission Posted: Tue Nov 09, 2010 8:29 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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The mission was not changed, though the AI pathing was improved. That may make that mission seem harder if you beat it originally due to path pathing.
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