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 Post subject: arena
PostPosted: Wed Oct 27, 2010 11:29 am 
Battle Dex Testing Team
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Location: Slovakia
There are a lot of units. THis make it impossible to watch replays unless they will be quicker. And most of the time you dont do anything there, just wait for enemy. This doesnt make it a lot of fun.

When we played top and left CPUs stopped attacking after some time, they were blocked probably..

We did it on first time, but I guess that if they were not blocked, we would lose. It would close this time :)

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 Post subject: Re: arena
PostPosted: Wed Oct 27, 2010 11:49 am 
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Joined: Sun Jan 10, 2010 7:15 pm
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The devs played this together 4or 5 times last night. Not sure why, but we lost every time even though it seems like it shouldn't be that difficult. You would think we would do well since we were all on the phone talking, but I think talking on the phone was a distraction and we did not submit turns many times because time ran out :).

I enjoyed this mission the more we played it and had a blast the last game, but if you won too easily I can see where it might not be that fun. I think several coop missions could be improved if the cpu made more than one effort to take the control points/resources because it gives something extra to do besides fight tanks and fighters. We would make extra buffed infantries, but they had nothing much to do once we captured the resource and CP after the first few turns. I think it would add extra challenge if not only you have to keep the President alive, but have to keep other infantry alive too in case the CPU takes your CP or resource back and you need to cap again.

Also, is it possible for the CPU to airlift? I think it'd be interesting if the computer airlifted a couple of mech units or airborned an inf near a control point randomly :).


Last edited by ice9 on Wed Oct 27, 2010 11:51 am, edited 1 time in total.

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 Post subject: Re: arena
PostPosted: Wed Oct 27, 2010 11:50 am 
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Also, did you build a tank factory?


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 Post subject: Re: arena
PostPosted: Wed Oct 27, 2010 12:37 pm 
Battle Dex Testing Team
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we had tank factory and the airfield

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 Post subject: Re: arena
PostPosted: Sat Nov 13, 2010 4:20 am 
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It was finished by 2 players in 4 turns. That is definitely a bug :)

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 Post subject: Re: arena
PostPosted: Mon Dec 06, 2010 6:59 pm 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
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We did this mission today on the 3rd try. It is one of the most difficult and even small mistakes can lead to defeat.
The key points to win this mission:
-write down or remember the enemy waves
-tank factory
-kevlar on president
-flawless communication (we used skype)
-no essential unit loss during the first 2 waves (especially no aa hero)
-smoke is quite useful in the end
-cc or major arty to be prepared for the southern wave of artillery


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