The devs played this together 4or 5 times last night. Not sure why, but we lost every time even though it seems like it shouldn't be that difficult. You would think we would do well since we were all on the phone talking, but I think talking on the phone was a distraction and we did not submit turns many times because time ran out

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I enjoyed this mission the more we played it and had a blast the last game, but if you won too easily I can see where it might not be that fun. I think several coop missions could be improved if the cpu made more than one effort to take the control points/resources because it gives something extra to do besides fight tanks and fighters. We would make extra buffed infantries, but they had nothing much to do once we captured the resource and CP after the first few turns. I think it would add extra challenge if not only you have to keep the President alive, but have to keep other infantry alive too in case the CPU takes your CP or resource back and you need to cap again.
Also, is it possible for the CPU to airlift? I think it'd be interesting if the computer airlifted a couple of mech units or airborned an inf near a control point randomly

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