1. it isnt really tower defense. Units didnt go around first base until turn 6 when they just appeared there. And many were at last base. In tower defense units
a) dont fire ( use pacify - but then you cannot kill the inf
- maybe range 1? )
b) move fast ( use speed buffs )
c) go only on the road
d) start at begining
2. there should be only 1 cp on which that immo infantry will be standing at begining - this will give us clear number of rounds we have to defend. Activities like capturing resources and cps which are defended are not for such map.
3. this map is big and slow. And this was only one game that was played at the time. It turned around 10 sec for server to process 1 turn.