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ice9
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Post subject: coop 2 - alliance Posted: Wed Oct 27, 2010 4:56 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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i know this one is rated easy, but man this was too easy. there are almost no units on the board, and 4 Control Points available to score 30 total is too easy. i guess there needs to be coop missions for new players, but i think even new players might find this too easy 
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hmpf
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Post subject: Re: coop 2 - alliance Posted: Wed Oct 27, 2010 6:11 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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ice9 wrote: i know this one is rated easy, but man this was too easy. there are almost no units on the board, and 4 Control Points available to score 30 total is too easy. i guess there needs to be coop missions for new players, but i think even new players might find this too easy  The whole enemy army consisted of one (1) recon!  And one of the enemies built an AA AFTER we destroyed his base.... Not that it mattered but it's just not right.
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Geral
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Post subject: Re: coop 2 - alliance Posted: Wed Nov 17, 2010 10:07 am |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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I have severe doubts about the 8 turn record on this particular mission. There are sufficient defenses in each HQ that it's difficult to destroy both in under 8 turns, and the cps do not allow for a victory in 8 turns.
Can the record be checked?
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mosher311
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Post subject: Re: coop 2 - alliance Posted: Wed Nov 17, 2010 5:34 pm |
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Joined: Tue Nov 16, 2010 3:30 pm Posts: 10 Location: Riverside, CA
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Snapfire and I failed the first time on it....so maybe it isn't THAT easy 
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ice9
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Post subject: Re: coop 2 - alliance Posted: Wed Nov 17, 2010 6:41 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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You and Snapfire can be somewhat wreckless at times 
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Geral
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Post subject: Re: coop 2 - alliance Posted: Wed Nov 17, 2010 9:27 pm |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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But ice9, can that record be verified in any way? Perhaps through replay? Because it is suspicious ... 8 turns for that map does not seem possible, and if it is possible, it is not certainly possible on the first try.
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chrism
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Post subject: Re: coop 2 - alliance Posted: Wed Nov 17, 2010 10:33 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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we are checking the replay.
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mosher311
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Post subject: Re: coop 2 - alliance Posted: Thu Nov 18, 2010 11:07 am |
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Joined: Tue Nov 16, 2010 3:30 pm Posts: 10 Location: Riverside, CA
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ice9 wrote: You and Snapfire can be somewhat wreckless at times  I prefer "motivated" as the key term instead.
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ice9
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Post subject: Re: coop 2 - alliance Posted: Thu Nov 18, 2010 12:53 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Geral wrote: But ice9, can that record be verified in any way? Perhaps through replay? Because it is suspicious ... 8 turns for that map does not seem possible, and if it is possible, it is not certainly possible on the first try. This score has been deleted. Thanks for reporting.
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