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 Post subject: Re: training mission 4
PostPosted: Thu Nov 11, 2010 1:36 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Mission updated. You can build an infantry and put it in a transport to get it to the point if you lose delta guy.


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 Post subject: Re: training mission 4
PostPosted: Thu Nov 11, 2010 1:56 pm 
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
Posts: 1271
Location: Slovakia
what is updated? You could do that before also. But he doesnt have tt.

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 Post subject: Re: training mission 4
PostPosted: Thu Nov 11, 2010 4:48 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
My post should have been two separate thoughts.

1. The mission is shortened per Smack's suggestions; and
2. Even if you lose delta force guy (you should be able to keep him alive), you could always make an infantry, put him in a transport, and either drive him or ailift him to the cp.


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 Post subject: Re: training mission 4
PostPosted: Thu Nov 11, 2010 9:55 pm 
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Location: Louisiana, U.S.
okay so i retract my statement about it being hard. I just beat it in 42 turns. I used enlist inf + camo + adrenaline, and bought 2 AA's, definately used airlift 3 and minor artillery, 3 medics, the other heal cards i had, but i beat it on turn 42

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