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chrism
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Post subject: Re: training mission 4 Posted: Thu Nov 11, 2010 1:36 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Mission updated. You can build an infantry and put it in a transport to get it to the point if you lose delta guy.
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fewar
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Post subject: Re: training mission 4 Posted: Thu Nov 11, 2010 1:56 pm |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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what is updated? You could do that before also. But he doesnt have tt.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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chrism
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Post subject: Re: training mission 4 Posted: Thu Nov 11, 2010 4:48 pm |
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| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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My post should have been two separate thoughts.
1. The mission is shortened per Smack's suggestions; and 2. Even if you lose delta force guy (you should be able to keep him alive), you could always make an infantry, put him in a transport, and either drive him or ailift him to the cp.
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Bubbles
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Post subject: Re: training mission 4 Posted: Thu Nov 11, 2010 9:55 pm |
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| Moderator |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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okay so i retract my statement about it being hard. I just beat it in 42 turns. I used enlist inf + camo + adrenaline, and bought 2 AA's, definately used airlift 3 and minor artillery, 3 medics, the other heal cards i had, but i beat it on turn 42
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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