Bubbles wrote:
okay so 8 was INCREDIBLY hard, so i was expecting to spend the rest of my break on this. HAH. I played it with enlist recon x3 to see the starting units, and after that I put together a deck with 6 enlists, adrenaline, adren shot, medic, and a few more buffs, and nailed it. 2 turns away from gold at that. I suggest making this mission 7, the current 7 -> 8, and the current 8 -> 9
With the current 9 being 7, change it to be the final medium, rather than the first hard
I agree.... the 9th is much easier than the 2 before... also because the 2 before need a VERY particular combo opening... if you messed up that you probably can't make it... and (beside reading it on the forum

) it's a HUGE waste of time in any case... plus the AI not playing properly makes it a useless test, in my opinion... other missions are a much better excercise, in preparation for REAL games ^__^
The 9th is a regular scenario (no silly combo and no silly AI behaviour) and that makes it easier, compared to 7th and 8th... also you don't HAVE to possess specific cards in order to solve it, which is required in the other 2... almost...
This is not a complaing... I had fun with all the missions... but I've to agree, this may be considered the 7th, in a "toughness ranking"
