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 Post subject: Training Mission 1 Gold
PostPosted: Mon Dec 06, 2010 11:25 am 

Joined: Tue Nov 09, 2010 12:57 pm
Posts: 38
you need 25 cp points to win, and there are 2 cps that can only be caught by the 3rd turn. Since gold turn limit is 12, you would only have 9 turns to collect cp points. That only gives you 18 points, which leaves CPs out of the question. But then, killing the base is also impossible! (for me at least) It has 2500 hp, and you need to get enough units across to kill it in 12 turns. I managed to get 2 arts and a heavy tank with airlift on the 2nd turn over there, and i buffed all 3 to have 50% more firepower, but i still coudnt do it.

Any tips?


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 Post subject: Re: Training Mission 1 Gold
PostPosted: Mon Dec 06, 2010 1:27 pm 
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Joined: Thu Dec 02, 2010 3:14 am
Posts: 7
Air lift 3?


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 Post subject: Re: Training Mission 1 Gold
PostPosted: Mon Dec 06, 2010 1:43 pm 

Joined: Tue Nov 09, 2010 12:57 pm
Posts: 38
yeah thats how i got my artilleries to his base.. i got a merc fighter with 75% speed buff ( i took a merc so that the initial gold was enough to to airlift and purchase 3 additional units) but they coudnt kill it until the 15th turn or so.


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 Post subject: Re: Training Mission 1 Gold
PostPosted: Mon Dec 06, 2010 2:51 pm 
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Joined: Thu Dec 02, 2010 3:14 am
Posts: 7
I havn't been looking into it very much, but I'll take a look later, atm cataclysm is what is up :P


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 Post subject: Re: Training Mission 1 Gold
PostPosted: Sat Dec 11, 2010 2:52 am 

Joined: Wed Nov 17, 2010 10:49 am
Posts: 42
If I remember right, I used We Need Reinforcements to get my units there faster. I also had Light Tank Hero.


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 Post subject: Re: Training Mission 1 Gold
PostPosted: Sat Dec 11, 2010 6:33 pm 

Joined: Tue Nov 09, 2010 12:57 pm
Posts: 38
oh...well then il try yo get a LT hero. thanks


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