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Bubbles
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Post subject: coop 15, Arena Posted: Thu Dec 09, 2010 10:03 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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The mission seems to be a Medium difficulty until about the 4th-to-last turn. Whenever the hoards of artillery come at the bottom, it's IMPOSSIBLE to save the bottom right base without Construction Crew. NO MISSION SHOULD REQUIRE ANY ULTRA RARE CARD IT DOES NOT PROVIDE. This mission needs to either give more HP to bases or have -2 artillery at the bottom for that wave
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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TheTactician860
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Post subject: Re: coop 15, Arena Posted: Fri Dec 10, 2010 12:59 am |
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Joined: Thu Dec 02, 2010 7:47 pm Posts: 118
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Yeah i agree. Bubbles, me, and two other guys did Arena today, and we played with perfect organization and planning based on a couple of failed practice runthroughs before it. We got to 38 points, then the artillery came at the bottom with AAs, and there was absolutely no possible way we could save my bottom right base without construction crew, for it was dead in two turns.
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denyo
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Post subject: Re: coop 15, Arena Posted: Fri Dec 10, 2010 5:35 am |
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Joined: Fri May 07, 2010 11:59 am Posts: 176 Location: Germany
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We tried it with major art on the artys, you just need early vision, which you get with a super fighter. Major art can be replaced by 2 or 3 minors if you ain't have it, but thats a lot more slots of course. Or try it with 3 Helis (one hero, a normal heli you got for free some turns earlier i think and maybe a buffed one) it should be no problem to kill the swarm. The helis will maybe die due to the aa's, but your base will survive.
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Bubbles
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Post subject: Re: coop 15, Arena Posted: Fri Dec 10, 2010 7:51 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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we tried heli's. Killed 1, MAYBE 2. I will try minor arts next time, but again, nearly requiring to have major arty or CC is terrible
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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hmpf
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Post subject: Re: coop 15, Arena Posted: Fri Dec 10, 2010 9:18 pm |
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Joined: Tue Apr 27, 2010 7:06 pm Posts: 348 Location: Munich
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Bubbles wrote: we tried heli's. Killed 1, MAYBE 2. I will try minor arts next time, but again, nearly requiring to have major arty or CC is terrible Boohoo, there are enough other coop mission I think. Wait until you reach the insane ones. Then you are allowed to argue 
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chrism
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Post subject: Re: coop 15, Arena Posted: Fri Dec 10, 2010 11:32 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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You dont need construction crew or major art. If you played well, you will have enough units to kill the arts. Even if you didnt play perfectly, you just need several air units -- 2 helis/fighters is not enough, 5 is. You could also do it with tanks supported by your own arts. It is tough, but there are many ways to handle it. Construction crew and major art are definitely not the only solutions.
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Bubbles
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Post subject: Re: coop 15, Arena Posted: Sat Dec 11, 2010 11:22 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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alright, we'll try it again. Effit and I were somewhat of a 2man show. "somewhat of a"
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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