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 Post subject: Patch 387-88
PostPosted: Tue Feb 01, 2011 2:19 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
-- February Premium Card -- Imobilize Infantry -- duration 1 turn, cost 25.
-- Eject Bug into Trees Fixed -- you can no longe eject on top of a tree (same with tank factory and other similar cards)
-- Card Text Updated (Thanks Roth)
-- The two artillery blast cards now have an icon indicator where they have been cast (finally).
-- Pop up text asking you if you want the hex, unit, etc. is removed when you click on a hex with your unit in it.
-- Card order on website now matches client.


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 3:40 pm 
Battle Dex Testing Team
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Joined: Thu May 06, 2010 8:10 am
Posts: 213
With the new Premium card, I would suggest to change the name of the card "Immobilize Any" (to"Immobolize Any Mechanical Unit").


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 3:42 pm 
Battle Dex Team

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Agree.


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 3:45 pm 
Battle Dex Team

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Posts: 1222
Take Back my agreement. The name would be too long. Though it is deceptive. The description does contain the limit. Any shorter name thoughts.


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 3:51 pm 
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chrism wrote:
Take Back my agreement. The name would be too long. Though it is deceptive. The description does contain the limit. Any shorter name thoughts.

Immobilize Mechanical?
Bingo Fuel?

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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 3:51 pm 
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Joined: Tue Nov 09, 2010 8:23 pm
Posts: 59
Location: Finland, Helsinki
Immobilize Vehicle?

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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 4:25 pm 
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no more fuel?

EDIT: I did not DL the new patch. Nor did Schlumpfi. The website also has not updated from 178 cards to 179

And let's talk about Imb inf. Anyone else think this is complete BS?
1. Infs are fragile as-is. This takes out strat and just makes it that much harder to cap stuff
2. What if people run 3 of them? So much for Special Forces being helpful

MAYBE this would be okay if it came with a buff as well, but this is just too much imo. You NEED to add like +75% armor or something

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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 5:54 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
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Location: Kent, Ohio
I like cards that change how the game is played. Just as Bribery makes people reconsider using mercenaries, Immobilize Infantry will make players feel the need to protect their infantries more or carry more medics.


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 6:17 pm 

Joined: Thu Dec 02, 2010 12:59 pm
Posts: 247
if you have sufficient protection for your inf, it should not die from where if gets immobed, and your opponent has the same worries u do.


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 Post subject: Re: Patch 387-
PostPosted: Tue Feb 01, 2011 7:08 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
The duration will only be 1 turn. But yes, it does slightly weaken buffed infs (possibly). I think it does not really weaken them much though. We will see.


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