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 Post subject: Unloaded my base
PostPosted: Sat Aug 15, 2009 1:48 pm 

Joined: Tue Aug 11, 2009 2:27 pm
Posts: 3
First off there's a bunch of other weird stuff going on (my cards never showed up in the bar, even though I was able to build my deck at the outset), but here goes:

Click base, crumb asserts:
[2:46pm] asarazan: \src\crumb\ui\InputHandlerStack.cpp line 111
[2:46pm] asarazan: pop to unknown label

Click priority target, (edit)RIGHT CLICK a hex, probably asserts again.
Unload becomes enabled for the base.

Click unload and voila, the base disappears.

edit: when I surrender, it reappears just before closing out the game.

Also the clock doesn't seem to work correctly. I got the ticking noise, it said 30 seconds left, 10 seconds, etc. but never actually did anything about it.


Last edited by asarazan on Sat Aug 15, 2009 1:53 pm, edited 2 times in total.

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 Post subject: Re: Unloaded my base
PostPosted: Sat Aug 15, 2009 1:51 pm 

Joined: Thu Aug 06, 2009 9:45 pm
Posts: 24
You're on Win7 so it acts a little differently for me on XP Pro.

I click Priority Target while having my base selected, and then I try to target another unit, then press escape to enable the Unload button. Clicking the Unload button removes the base from the board. Once the base is gone, you can no longer select or see it. Purchasing units is still possible through the "Buy" button, but the base cannot be attacked or destroyed.


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 Post subject: Re: Unloaded my base
PostPosted: Sat Aug 15, 2009 1:54 pm 

Joined: Tue Aug 11, 2009 2:27 pm
Posts: 3
I just managed to unload Xanther's base through the same procedure, lol. Sadly though, he could still see it :-(


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