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 Post subject: Spelling, grammar, punctuation, and spacing.
PostPosted: Fri Jan 21, 2011 6:44 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Hopefully this will help clean up your grammatical errors on cards. This was a way bigger project than I expected it to be.

Enlist Card Issues (Apply to all/most enlist units):


Place an infantry unit in your starting area.

OR

Place an infantry unit in the starting area.




Buffed Card Issues (Apply to all/most buffed units):


Place an infantry with +1 range and +1 vision in your starting area. It can see hidden units.

OR

Place an infantry with +1 range and +1 vision in the starting area. Marksman Infantry can see hidden units.




Mercenary Card Issues (Apply to all/most merc units):


Place Mercenary Artillery in your starting area with less HP than a regular Artillery unit.

OR

Place Mercenary Artillery in the starting area with less HP than a regular Atillery unit.


Merc Special Forces (You may have to shrink text size):

Place an Infantry in your starting area with +1 hex speed, +40% armor, +100% firepower, +1 range, and +1 vision. It can see hidden units.




Hero Card Issues (Consistancy Issues, apply to all/most hero units)

Pick a one sentence format or a two sentence format. I prefer the two sentence format since it works better with the temporary heroes.



Place Light Tank Hero next to any friendly unit for 4 turns. It has higher HP and damage than a regular Light Tank unit.

OR

Place a Light Tank Hero next to any friendly unit for 4 turns which has higher HP and damage than a regular Light Tank unit.


Fighter Hero:

Periods should not be on next line. Follow same format and wording as Light Tank Hero above.


Recon Hero:

Place a Recon Hero in your starting area. It has more HP, range, vision, and damage than a regular Recon unit. It can see hidden units.


Heavy Tank Hero:

Fix comma spacing.




Damage/Armor Card Issues:


Armor Piercing: Add a period to the end of the card.


Firepower, Reactive Armor, Volotile Reactive Armor: Change "vehicle" to "mechanical unit" for consistancy between cards.


Volotile Reactive Armor: Fix the %. that is on the wrong line.


Titanium Armor, Stopgap Titanium Armor: Change "aircraft" to "air unit" for consistancy between cards. (maybe even air mechanical unit depending on what new cards you plan to add)





Movement Card Issues:


Airlift 2, Airlift 3: change to "adjacent to a friendly unit."


Troop Transport: change to "Use a transport vehicle to transport an Infantry unit. It can shoot at enemy units."


Armored Troop Transport: change to "Use a transport vehicle with +20% armor and +20% firepower to transport an Infantry unit. It can shoot at enemy units.


Adrenaline shot, Adrenaline: change "increases" to "increase"


Octane, High Octane: for consistancy change "vehicle" to "mechanical unit"


We Need Reinforcements: needs a period.


Evac, Evac 2, Evac 3, Evac 4: change "headquarters" to "starting area"





Vison/Range


Survey the Field: In the second sentence you can either say "Both units..." or "They can now..."


Camouflage: "Make an Infantry unit invisible unless an enemy is adjacent. This unit cannot fire while camouflaged."


Ballistics: Fix so the 's is on the same line.






Super Buffs:


Ground Tech: change gives to give.


Fortify: "Immobilize a ground mechanical unit and give it..." Also fix spacing.


Special Forces: "It can see hidden units."


Guerilla Fighter: "This unit can fire while camouflaged."


Ghost: "This unit cannot fire while camouflaged. It can now see hidden units."


Delta Force: "This unit can fire while camouflaged." Also make text size smaller to fit on card.


Training, Advanced Training, Officer Training: Chance aircraft to air unit for consistancy between cards.


Training: Fix so the period is on the same line as the last word.


Adv. Infantry Training: "Give one infantry unit..."


Tank Leader, Squadron Leader: "It can now see hidden units."


Sniper:"Give one Infantry unit..." and "This unit can shoot while camouflaged."






Debuffs:


Immobilize ground, Immobilize Any, Pacify Ground, Blind Ground, Blind Ground Temp: Change vehicle to mechanical unit for consistancy between cards.


Immobilize Any, Blind Air, Blind Air Temp: Change aircraft to air unit for consistancy between cards.


Blind Any, Blind Any Temp: change reduces to reduce.





Special:


Tank Factory: change builds to build.


Land Mines: Capitalize Infantry for consistancy.


Eject,Kamikaze, Kamikaze 2: Replace "aircraft" with air unit for consistancy.


Berserk, Berserk 2: the + and - attached to percents need to be on the same line.


Last Line of Defense: Either "your staring area" or "the starting area"


Bribery: I prefer "Gain control" over "Take control" but that may just be a preference.


Last edited by Rothmorthau on Sun Jan 30, 2011 3:45 pm, edited 3 times in total.

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 Post subject: Re: Spelling, grammar, punctuation, and spacing.
PostPosted: Thu Jan 27, 2011 11:17 am 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Thanks. Great post!! Just saw it. We will fix these issues.


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