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Hopefully this will help clean up your grammatical errors on cards. This was a way bigger project than I expected it to be.
Enlist Card Issues (Apply to all/most enlist units):
Place an infantry unit in your starting area.
OR
Place an infantry unit in the starting area.
Buffed Card Issues (Apply to all/most buffed units):
Place an infantry with +1 range and +1 vision in your starting area. It can see hidden units.
OR
Place an infantry with +1 range and +1 vision in the starting area. Marksman Infantry can see hidden units.
Mercenary Card Issues (Apply to all/most merc units):
Place Mercenary Artillery in your starting area with less HP than a regular Artillery unit.
OR
Place Mercenary Artillery in the starting area with less HP than a regular Atillery unit.
Merc Special Forces (You may have to shrink text size):
Place an Infantry in your starting area with +1 hex speed, +40% armor, +100% firepower, +1 range, and +1 vision. It can see hidden units.
Hero Card Issues (Consistancy Issues, apply to all/most hero units)
Pick a one sentence format or a two sentence format. I prefer the two sentence format since it works better with the temporary heroes.
Place Light Tank Hero next to any friendly unit for 4 turns. It has higher HP and damage than a regular Light Tank unit.
OR
Place a Light Tank Hero next to any friendly unit for 4 turns which has higher HP and damage than a regular Light Tank unit.
Fighter Hero:
Periods should not be on next line. Follow same format and wording as Light Tank Hero above.
Recon Hero:
Place a Recon Hero in your starting area. It has more HP, range, vision, and damage than a regular Recon unit. It can see hidden units.
Heavy Tank Hero:
Fix comma spacing.
Damage/Armor Card Issues:
Armor Piercing: Add a period to the end of the card.
Firepower, Reactive Armor, Volotile Reactive Armor: Change "vehicle" to "mechanical unit" for consistancy between cards.
Volotile Reactive Armor: Fix the %. that is on the wrong line.
Titanium Armor, Stopgap Titanium Armor: Change "aircraft" to "air unit" for consistancy between cards. (maybe even air mechanical unit depending on what new cards you plan to add)
Movement Card Issues:
Airlift 2, Airlift 3: change to "adjacent to a friendly unit."
Troop Transport: change to "Use a transport vehicle to transport an Infantry unit. It can shoot at enemy units."
Armored Troop Transport: change to "Use a transport vehicle with +20% armor and +20% firepower to transport an Infantry unit. It can shoot at enemy units.
Adrenaline shot, Adrenaline: change "increases" to "increase"
Octane, High Octane: for consistancy change "vehicle" to "mechanical unit"
We Need Reinforcements: needs a period.
Evac, Evac 2, Evac 3, Evac 4: change "headquarters" to "starting area"
Vison/Range
Survey the Field: In the second sentence you can either say "Both units..." or "They can now..."
Camouflage: "Make an Infantry unit invisible unless an enemy is adjacent. This unit cannot fire while camouflaged."
Ballistics: Fix so the 's is on the same line.
Super Buffs:
Ground Tech: change gives to give.
Fortify: "Immobilize a ground mechanical unit and give it..." Also fix spacing.
Special Forces: "It can see hidden units."
Guerilla Fighter: "This unit can fire while camouflaged."
Ghost: "This unit cannot fire while camouflaged. It can now see hidden units."
Delta Force: "This unit can fire while camouflaged." Also make text size smaller to fit on card.
Training, Advanced Training, Officer Training: Chance aircraft to air unit for consistancy between cards.
Training: Fix so the period is on the same line as the last word.
Adv. Infantry Training: "Give one infantry unit..."
Tank Leader, Squadron Leader: "It can now see hidden units."
Sniper:"Give one Infantry unit..." and "This unit can shoot while camouflaged."
Debuffs:
Immobilize ground, Immobilize Any, Pacify Ground, Blind Ground, Blind Ground Temp: Change vehicle to mechanical unit for consistancy between cards.
Immobilize Any, Blind Air, Blind Air Temp: Change aircraft to air unit for consistancy between cards.
Blind Any, Blind Any Temp: change reduces to reduce.
Special:
Tank Factory: change builds to build.
Land Mines: Capitalize Infantry for consistancy.
Eject,Kamikaze, Kamikaze 2: Replace "aircraft" with air unit for consistancy.
Berserk, Berserk 2: the + and - attached to percents need to be on the same line.
Last Line of Defense: Either "your staring area" or "the starting area"
Bribery: I prefer "Gain control" over "Take control" but that may just be a preference.
Last edited by Rothmorthau on Sun Jan 30, 2011 3:45 pm, edited 3 times in total.
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