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 Post subject: Movement Bug edit: again
PostPosted: Mon Feb 07, 2011 9:55 pm 
Battle Dex Testing Team
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I recently had a problem with an AA that followed an inf on turn1 and the AA moved only 2 hexes. As far as i know this issue has been resolved and it always worked for me except this time. Maybe has something to do with the starting hexes - I can't really say it.
http://battledexgame.com/game.php?game_id=23968


Last edited by hmpf on Fri Feb 11, 2011 5:50 pm, edited 1 time in total.

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 Post subject: Re: Movement Bug
PostPosted: Mon Feb 07, 2011 10:45 pm 
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It must have been blocked by the artillery. You must have accidentally moved it to the space the art ended in.


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 Post subject: Re: Movement Bug
PostPosted: Mon Feb 07, 2011 11:32 pm 

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if you click on it, you can see its path was behind the inf


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 Post subject: Re: Movement Bug
PostPosted: Tue Feb 08, 2011 12:31 pm 
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ok. im uninformed.. i didnt know you could do that in a replay.

We will check on this asap.


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 Post subject: Re: Movement Bug
PostPosted: Tue Feb 08, 2011 2:25 pm 
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Figured it out. Everything works. The issue is that starting hexes are treated as highway tiles. This changes the AAs movement so it is not in line with the infs movement. Thus, the fix does not work. We are changing starting hexes to normal tiles for movement purposes (I didn't even know they were considered highway tiles for movement purposes -I doubt many other than dagnor knew).


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 Post subject: Re: Movement Bug
PostPosted: Wed Feb 09, 2011 11:12 am 
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I knew :)

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 Post subject: Re: Movement Bug
PostPosted: Thu Feb 10, 2011 12:07 pm 
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chrism wrote:
Figured it out. Everything works. The issue is that starting hexes are treated as highway tiles. This changes the AAs movement so it is not in line with the infs movement. Thus, the fix does not work. We are changing starting hexes to normal tiles for movement purposes (I didn't even know they were considered highway tiles for movement purposes -I doubt many other than dagnor knew).


I definately realized troops moved faster on starting hex tiles, but I didn't even think of the implications as far as the new movement system. Glad this will be fixed.


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 Post subject: Re: Movement Bug
PostPosted: Thu Feb 10, 2011 12:50 pm 
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even I knew this one :)

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 Post subject: Re: Movement Bug
PostPosted: Thu Feb 10, 2011 3:24 pm 
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This is fixed now. Used a different approach so we can leave the starting hexes as terrain type "road". That was a good catch.


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 Post subject: Re: Movement Bug
PostPosted: Fri Feb 11, 2011 5:49 pm 
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http://battledexgame.com/game.php?game_id=24685
turn 18


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