jojo wrote:
dont know if i should like this deck. its a well balanced deck i guess with nothing to crazy exept LLOD but also without any kind of easy understandable tactic. but we will all have this deck right?
/agreed and yes
jojo wrote:
so basically teche merc fighter in it sucks if you know your opponent has an aa hero and no fly zone and who uses a fighter without airborne or eject?
yep the merc fighter pretty much doesnt make any sense, because the opponent will be aware of the fact that the guy he plays against is a noob (Rank Symbol) and just dont use his but get his AA ready to screw the fighter.
I definitly think you either need to remove the hero+noflyzone combination or the merc fighter for something else, because this way it just doesnt make any sense.
jojo wrote:
btw i thougth we werent allowed to use heros? oO
We weren't. And I thought that was a good idea, as Heros are even in sealed often a gamechanger.
jojo wrote:
also the medic isnt the best thing to have when you dont use a buffed infantry unit. and i dont know if camou will see a lot of use since your opponent has binoculars and until you killed the vision buffed unit its not save using camou.
im almost 90% sure that the medic will be the first card ill put out, because its simply no use, as here explained.
agreed@camo
jojo wrote:
firepower feels weird. i dont know what to buff but i guess it always will be an arty so players wont use the light tank as often as i would like to see it personally. as a new player when you are not into the game you might give your opponent 2 free shoots on you tank and against a firepowered arty you wont use a light tank again in the next month.
i like firepower, also great if your opponent throws fighters at you en masse
jojo wrote:
suggestions:
i really like to see the aa hero gets replaced by a buffed unit or smoke he makes air not possible to play expecially with airlift 2 around, lifting the recon with vision buff and hero to enemys buffed air unit---> gg
the firepower with enlist aa(strongest choice) buffed unit a blind or a repair(makes more sence than medic)
i dont have any real suggestions for this but yeah, hero has to go out, i mean its a beginners deck and it features a combination that takes one aspect of the game (early fighters) out completly.
jojo wrote:
medic: new players will use it first but realize that their infantry units die anyways, put it out of the deck and after some strong players began using buffed infantrys with medic they will put it back in.
with old price (10) it would have been playable anyways but this way:
jojo wrote:
just my thougts. and really only one single deck? i was hoping seeing at least 3. maybe another construct a deck contest is comming soon?
edit: i was wrong with the firepower buffed arty more likely being a heavy tank drop with firepower on enemy units
hopefully more create a deck contests and @heavy+firepower -> there is no blind included so i guess this will most likely happen