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 Post subject: Patch #306/307 -- Armor Piercing, Surrender Bug
PostPosted: Mon Jul 05, 2010 3:39 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
Witcher can predict the future. . . .

Duaration of Armor piercing changed from 2 turns to 1 Turn -- I believe the card is still extremely effective even if the duration is cut in half. Most times, all of the enemy units are dead after a1 turn anyway. We will still be watching this card.

Airborne Ranger damage increased from 50% to 100%. It never was supposed to be 50%.

2 v 2 constructed team games now give 4 minutes to build decks.

Various other crash bugs fixed.

Patch 307 -- Surrender Bug Fixed. Before the fix, you could accept surrender by hitting any key (not good).


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 3:51 pm 
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chrism wrote:
Witcher can predict the future. . . .

Duaration of Armor piercing changed from 2 turns to 1 Turn -- I believe the card is still extremely effective even if the duration is cut in half. Most times, all of the enemy units are dead after a1 turn anyway. We will still be watching this card.

Airborne Ranger damage increased from 50% to 100%. It never was supposed to be 50%.

2 v 2 constructed team games now give 4 minutes to build decks.

Various other crash bugs fixed.


yay! :D


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 3:58 pm 
Battle Dex Testing Team
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nice one but 5 mis before the tourney? crazy timing^^


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 4:02 pm 
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I liked ranger more when it was supposed to be 50 % armor and +50 % dmg, it was at least different than special forces. But if it has to have only 40 % armor , than i like this change.


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 5:14 pm 
Battle Dex Team

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We did it 5 before the tourney to get the 4 minute deck building you asked for in. :D


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 5:14 pm 
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It was supposed to be a special forces airdropped in. I don't know how it got screwed up twice.


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 7:44 pm 
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chrism wrote:
Airborne Ranger damage increased from 50% to 100%. It never was supposed to be 50%.

wtf??? Why did you buff a card that was so strong before... and now its even stronger...
It´s an airborne 1 (rare) and a special forces (ultra rare) in one and only costs 5 gold more... this is too strong


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Mon Jul 05, 2010 11:11 pm 
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we will move up price if necessary. I dont think it is.

He was always supposed to be 100%. We don't want all different percentages running around.


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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Tue Jul 06, 2010 6:19 am 
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quote: wtf??? Why did you buff a card that was so strong before... and now its even stronger...
It´s an airborne 1 (rare) and a special forces (ultra rare) in one and only costs 5 gold more... this is too strong

wrong. also you could say tech infantry is so much more stronger than infantry tech because you get the same unit 5g less to pay and you use a common. but still infantry tech is better because you can use it whenever you want on every inf you have.


Last edited by jojo on Tue Jul 06, 2010 8:29 am, edited 4 times in total.

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 Post subject: Re: Patch #306 -- Armor Piercing
PostPosted: Tue Jul 06, 2010 8:02 am 
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you also need an air unit in order to be able to play an airborne ranger.


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