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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 2:44 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
It was not a FFA, right. Training mission 5 is a 2 v 1. Correct? Or did something screw up.


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 3:10 pm 
Battle Dex Testing Team
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Joined: Sun Apr 18, 2010 1:32 am
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Location: Slovakia
It is not ffa


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 3:16 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
well it looks like chris was right that the missions are not too hard, the developers just need to get better at the game :)


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 4:12 pm 
Battle Dex Testing Team
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last one is pretty hard, I will get it in time, but for new guys this will be nightmare :)


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 4:51 pm 
Battle Dex Testing Team
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Joined: Tue Apr 27, 2010 7:06 pm
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Location: Munich
1) How does the medal system for the coop missions work? fewar and I always got bronze, although we pretty much did the best possible time on "outnumbered" (on the first try btw - it's not really hard, I'd tag it medium)

2) Could you post some previews of the missions? Otherwise it's recon-scouting to see what's where on the first try.

3) Could we get something like a check box for the training mission to see which we completed?


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 6:12 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
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Gold, Silver and Bronze is based on how quickly you beat the mission --number of turns. I'm not sure the turns numbers are set yet.

There will be check boxes for the coop missions.


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 6:14 pm 
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Joined: Sun Aug 23, 2009 4:02 pm
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The difficulty labels were put in randomly for some missions. Hard does not mean hard and easy does not mean easy. I will update that soon, based, in large part, on your feedback.

Mission 4 Maze of War, that says hard and it is hard. That one was not random.


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 6:22 pm 
Battle Dex Testing Team
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chrism wrote:
The difficulty labels were put in randomly for some missions. Hard does not mean hard and easy does not mean easy. I will update that soon, based, in large part, on your feedback.

Mission 4 Maze of War, that says hard and it is hard. That one was not random.


Mission 4 says "easy" ?! but it's hard indeed.
Mission 1&2 are easy
Mission 5 is medium

edit: Inferno and me just beat the fouth coop mission! :D It was reeeeally tough. You should tag it as "insane". It's just enemy units all over the place! And those hordes of kevlar deltas are insane. But it was as much fun as it was tough! Although it wasn't that much teamplay (just a few cards to help each other) but those coop missions are a great addition to the game. I hope I get to play some of the larger ones on the weekend.
http://img145.imageshack.us/img145/4143/coop4.jpg


Last edited by hmpf on Fri Oct 22, 2010 8:56 pm, edited 1 time in total.

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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Fri Oct 22, 2010 8:09 pm 

Joined: Mon Apr 12, 2010 2:12 pm
Posts: 100
Coop missions were an amazing addition. Just beat 4. It was hard. Took me over 20 attempts.

Really good job.

BTW, hmpf is amazing at coop missions.


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 Post subject: Re: Patch 330--Balancing, New Cards, Coop & Training Mission
PostPosted: Sat Oct 23, 2010 2:13 am 
Battle Dex Testing Team
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Problem with difficulty in coops is that you have to use your cards there. We used ghosts, fighter hero, inf hero, ranger, tank factory. You will not have those after launch so easily. So we did it on first time, but for new players without cards it will be certainly hard. I would keep it at that.

If we have problem with mission than call it insane and if we cannot do it, dont even put it there :) .


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