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 Post subject: BIG update: patch notes for build 284
PostPosted: Tue Apr 20, 2010 5:54 pm 
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Joined: Wed Jan 06, 2010 3:58 pm
Posts: 564
Updated in builds 283-284:

    Game Adjustments:
  • Critical attacks removed from game
  • Hero damage increased by 5% to compensate for removed criticals
  • Players now kicked after any 3 consecutive rounds of inactivity
  • No player can receive more than 1 bye in a tournament
  • Various bug fixes

    Client Adjustments:
  • Chat lobby added to main game menu
  • Turn Limit added to match info box
  • Timeout on waiting for an opponent now extended from 2 minutes to 15 minutes

    Card Adjustments:
  • Card categories completely restructured (now only 11 categories)
  • Card packs no longer include duplicate cards
  • Troop Transport and Armored Troop Transport units now shoot 3 times per turn instead of 2
  • All Blind card costs lowered to 0g
  • Temporary Blind card durations increased to 3 turns
  • Mercenary Special Forces card is now Ultra Rare
  • Mercenary Special Forces duration lowered from 5 to 4
  • Mercenary Fighter card cost: 80g -> 85g
  • Mercenary Heli card cost: 80g -> 85g
  • Abandon card cost: 100g -> 80g
  • Eject card cost: 100g -> 80g
  • Infantry Hero card cost: 100g -> 95g
  • Ghost card cost: 40g -> 35g
  • Special Forces card cost: 60g -> 55g
  • Delta Force card cost: 100g -> 90g
  • Armor Piercing card cost: 50g -> 65g

    Map Adjustments:
  • "EPIC" map taken out of tournament rotation
  • Fixed issue with bottom base spawn points on "Frostbite" map

Feel free to discuss the new update!


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Tue Apr 20, 2010 6:47 pm 
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Joined: Wed Apr 14, 2010 10:23 pm
Posts: 11
Location: Washington
Wooo im excited that these things were fixed. You guys rock! I think im most happy about not being able to get the same card over and over thank you.


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Tue Apr 20, 2010 7:09 pm 

Joined: Mon Apr 12, 2010 2:12 pm
Posts: 100
I'm assuming no player can recieve more than 1 bye unless every play has already received one bye or else you have screwed up.


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Tue Apr 20, 2010 7:10 pm 

Joined: Mon Apr 12, 2010 2:12 pm
Posts: 100
Was Epic ever in tournament rotation. It should be added in not taken out.


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Tue Apr 20, 2010 10:20 pm 

Joined: Thu Aug 06, 2009 9:45 pm
Posts: 24
Fantastic update!

I'm a huge fan of many of these changes :)

Very nice guys, verrrrry nice.


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Wed Apr 21, 2010 12:37 am 
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Joined: Tue Apr 13, 2010 8:01 pm
Posts: 540
ROFL.

1. Merc fighters merc heli increased by 5g...

2. Armor piercing increased to to 65g.

3. Merc special forces reduced to 4 turns.

Battle Dex just nerfed my entire deck. HAHAHAHA!!!

Although I agree with #3.


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Wed Apr 21, 2010 12:39 am 
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Joined: Tue Apr 13, 2010 8:01 pm
Posts: 540
Just because I won $500? That's a little harsh guys :(


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 Post subject: Re: BIG update: patch notes for build 284
PostPosted: Wed Apr 21, 2010 2:04 am 
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Joined: Wed Jan 06, 2010 3:58 pm
Posts: 564
Those changes were coming before you even earned the cards, most likely. Don't sweat it. ;)


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