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Cooldown
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Post subject: BIG update: patch notes for build 284 Posted: Tue Apr 20, 2010 5:54 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Updated in builds 283-284:Game Adjustments:
- Critical attacks removed from game
- Hero damage increased by 5% to compensate for removed criticals
- Players now kicked after any 3 consecutive rounds of inactivity
- No player can receive more than 1 bye in a tournament
- Various bug fixes
Client Adjustments:
- Chat lobby added to main game menu
- Turn Limit added to match info box
- Timeout on waiting for an opponent now extended from 2 minutes to 15 minutes
Card Adjustments:
- Card categories completely restructured (now only 11 categories)
- Card packs no longer include duplicate cards
- Troop Transport and Armored Troop Transport units now shoot 3 times per turn instead of 2
- All Blind card costs lowered to 0g
- Temporary Blind card durations increased to 3 turns
- Mercenary Special Forces card is now Ultra Rare
- Mercenary Special Forces duration lowered from 5 to 4
- Mercenary Fighter card cost: 80g -> 85g
- Mercenary Heli card cost: 80g -> 85g
- Abandon card cost: 100g -> 80g
- Eject card cost: 100g -> 80g
- Infantry Hero card cost: 100g -> 95g
- Ghost card cost: 40g -> 35g
- Special Forces card cost: 60g -> 55g
- Delta Force card cost: 100g -> 90g
- Armor Piercing card cost: 50g -> 65g
Map Adjustments:
- "EPIC" map taken out of tournament rotation
- Fixed issue with bottom base spawn points on "Frostbite" map
Feel free to discuss the new update!
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tazzman62
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Post subject: Re: BIG update: patch notes for build 284 Posted: Tue Apr 20, 2010 6:47 pm |
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Joined: Wed Apr 14, 2010 10:23 pm Posts: 11 Location: Washington
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Wooo im excited that these things were fixed. You guys rock! I think im most happy about not being able to get the same card over and over thank you.
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Inferno
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Post subject: Re: BIG update: patch notes for build 284 Posted: Tue Apr 20, 2010 7:09 pm |
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Joined: Mon Apr 12, 2010 2:12 pm Posts: 100
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I'm assuming no player can recieve more than 1 bye unless every play has already received one bye or else you have screwed up.
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Inferno
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Post subject: Re: BIG update: patch notes for build 284 Posted: Tue Apr 20, 2010 7:10 pm |
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Joined: Mon Apr 12, 2010 2:12 pm Posts: 100
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Was Epic ever in tournament rotation. It should be added in not taken out.
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Xanther
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Post subject: Re: BIG update: patch notes for build 284 Posted: Tue Apr 20, 2010 10:20 pm |
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Joined: Thu Aug 06, 2009 9:45 pm Posts: 24
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Fantastic update!
I'm a huge fan of many of these changes :)
Very nice guys, verrrrry nice.
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solid
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Post subject: Re: BIG update: patch notes for build 284 Posted: Wed Apr 21, 2010 12:37 am |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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ROFL.
1. Merc fighters merc heli increased by 5g...
2. Armor piercing increased to to 65g.
3. Merc special forces reduced to 4 turns.
Battle Dex just nerfed my entire deck. HAHAHAHA!!!
Although I agree with #3.
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solid
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Post subject: Re: BIG update: patch notes for build 284 Posted: Wed Apr 21, 2010 12:39 am |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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Just because I won $500? That's a little harsh guys :(
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Cooldown
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Post subject: Re: BIG update: patch notes for build 284 Posted: Wed Apr 21, 2010 2:04 am |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Those changes were coming before you even earned the cards, most likely. Don't sweat it. 
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