So there's some good news and some bad news. But i think you'll be excited
the bad news: The may premium card is taking a little while to get ready. However the good news is more than worth it
the good news: We are playing around with new card types. This months card is Bazooka
, which allows an infantry unit to shoot his normal 3 shots per turn, but also adds one more shot (with a bazooka) that deals more damage to a unit at the beginning of the turn. Dagnor and I have been talking today about more "equip"-like cards like this; effects that last on a unit until it dies, whether that be changing its weapon, giving it a second weapon, etc. I guess this could be compared to cards like Abandon that permanently turns a ground unit into an infantry until the inf dies
Dagnor also mentioned that he wanted character models for the infantry with a bazooka and possibly others (no spoilers!). The plan is to have the bazooka-inf shoot at the beginning of the turn, then switch to the normal inf model for the rest of the turn.
I also talked to him about another campaign, however this is much more speculative: I mentioned that I would love to try to design my own campaign, with not only a different story, but also different mechanics and specialized units -- for example, a permanent bazooka-inf. However the key feature I really would like to see if I designed my own campaign would be a leveling-up system for units where they get experience after each successful shot fired and as they level up, they gain perks. These bonuses could be anything from a small speed boost to a full heal to an upgrade to an entirely different unit (ex. an infantry could level up and choose to specialize between a sniper or a front-line war machine). I'd even like to see some very game-changing things like camo buffs from leveling up or allowing a fully leveled recon to capture a resource and/or CP. These features would only exist in this campaign however and are purely speculative. this is not in development and is just an idea I've been throwing around, so please don't get your hopes up. Our main focus is to fix everything that's wrong (because Lord knows there's an endless list of issues), and THEN add some cool features. But i wanted to give yall an update, explain why this month's card is a little late, and give yall some insight on what's to come and what's on our minds as of right now. Hope you enjoy!