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Heinzel
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Post subject: Normal map pool Posted: Sun Oct 31, 2010 4:43 pm |
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| Recruiter + Testing Team |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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There are maps in the pool that should be removed in my oppinion... The first one is Epic... its way to wide so the game becomes kinda rock paper scissors like... its sheer luck where the armys meet and how they will be positioned to each other... and i think i am not the only one who dislikes this map... the second map is Siberian Trail... the map overall is ok but its too big and matches on that map can last so long and also this map is disliked by many players... also many people dislike the very small maps and i think there is a reason for that btw you should make a sticky with the map editor in it so the community can make amazing maps for you 
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ice9
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Post subject: Re: Normal map pool Posted: Sun Oct 31, 2010 4:46 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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I also think Epic should be removed. We can talk about this.
I think Siberian Trail is pretty cool myself, or would make a good team map with more starting points.
Yes, the map editor definitely needs to be improved and made more available. Unfortunately this won't happen until later after November 7th.
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Heinzel
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Post subject: Re: Normal map pool Posted: Sun Oct 31, 2010 4:48 pm |
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| Recruiter + Testing Team |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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well the map editor is fine in my oppinion... and i also think siberian trail is nice but as i said matches take to much time 
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Schlumpfi
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Post subject: Re: Normal map pool Posted: Sun Oct 31, 2010 4:59 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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i personally stated a lot of times that i hate both epic and siberian trail. on both maps its, at least in sealed, so much random, because those maps are not decided by skill and "micro" but by if you send the current unit to which side. if you send heavy and enemy has AA and arty, you crush them but if he brings fighter, youre screwed and you can do NOTHING against it, by quickly moving units around and drawing back because the time in between everything is so big. in comparison, on oasis for example, if enemy has fighter, you can just move back and get the aa you may have on the other side over. also on these maps, one ressource doesnt make much of a difference, not even two some times.
epic also has too less cps by far, matches are almost never decided by them.
also siberian trail has holes in it since relaunch, already wrote this to both chris and ice but they didnt seem to have noticed it.
so far
schlumpf
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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fewar
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Post subject: Re: Normal map pool Posted: Mon Nov 01, 2010 12:34 pm |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I havent played them much so I cannot really comment, but I have nothing against them so far.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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ice9
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Post subject: Re: Normal map pool Posted: Sun Nov 28, 2010 6:31 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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I changed my mind about Siberian Trail. I hate this map too. Maybe it would be better if it was slightly smaller or had some different elevations or something.
Losing to Schlumpfi and Mytho on it today made me hate it even more.
Basically any map that is mostly big and flat and has 4 or 5 resources straight across isn't very good.
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Bubbles
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Post subject: Re: Normal map pool Posted: Sun Nov 28, 2010 8:17 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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went to check which map Siberian Trail was, and neither it nor Epic are on the site's maps list...
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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ice9
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Post subject: Re: Normal map pool Posted: Sun Nov 28, 2010 8:49 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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